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<blockquote data-quote="BOZ" data-source="post: 1221314" data-attributes="member: 1241"><p>I finally got sucked into DMing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> however, I have no real time in my personal life to set up an elaborate game, so I think I’ll stick to running modules. I have a homebrew world that I can stick the PCs on, and a slew of characters to throw at them. What I’m thinking of doing it setting up an “adventurers’ island” where adventurers and mercenaries looking for excitement go. There is a lord of the island, and his wizard opens up portals to go to various locations. The lord (who is really a bad guy, shhh) is looking for a number of minor artifacts (which add up to be a really powerful thing, ala Rod of 7 parts), and I think I want to place each one in a different classic dungeon.</p><p></p><p>I’m planning on starting with “Steading of the Hill Giant Chief” and moving on to other things. Maybe G2, or maybe other modules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What I’m looking for are suggestions for modules which meet or come close to the following criteria:</p><p></p><p>Low Story content (or large chunks of it can be removable), as I’ll be providing the plot, NPCs, and character interaction – what little there will be;</p><p></p><p>Brief adventure (we should be able to reasonably complete it in 4 sessions or less if I can keep the PCs in line – this knocks out Dragon Mountain and Ruins of Undermountain, although I guess I could just insert the PCs into certain sections);</p><p></p><p>For approx 4-10 mid –level (5th-7th-level) characters (or can be scaled up or down without too much effort);</p><p></p><p>“Dungeon” feel (doesn’t necessarily have to be underground, but it’s best if it involves a castle, complex, tunnel system, ruins, crypts, or whatnot that is generally unexplored – you know, Tome of Horrors, Temple of Elemental Evil and such)</p><p></p><p>So, I’ll take your ideas now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> the game will be 3e-3.5 hybrid, but I’ll take modules from OD&D, AD&D 1e & 2e (Greyhawk, forgotten realms, whatever, as long as it is portable to another world – I’ll be using my own NPCs too), D&D 3e & 3.5, as well as any 3rd party materials suited to the D&D game, and any free internet downloads. Also acceptable would be scenarios from Dungeon mag, or mini-scenarios from boxed sets or the back of sourcebooks and the like.</p><p></p><p>Also, since I am Mr. Creature Catalog Man, I can use any monsters on our site, and convert anything I need to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="BOZ, post: 1221314, member: 1241"] I finally got sucked into DMing. ;) however, I have no real time in my personal life to set up an elaborate game, so I think I’ll stick to running modules. I have a homebrew world that I can stick the PCs on, and a slew of characters to throw at them. What I’m thinking of doing it setting up an “adventurers’ island” where adventurers and mercenaries looking for excitement go. There is a lord of the island, and his wizard opens up portals to go to various locations. The lord (who is really a bad guy, shhh) is looking for a number of minor artifacts (which add up to be a really powerful thing, ala Rod of 7 parts), and I think I want to place each one in a different classic dungeon. I’m planning on starting with “Steading of the Hill Giant Chief” and moving on to other things. Maybe G2, or maybe other modules. :) What I’m looking for are suggestions for modules which meet or come close to the following criteria: Low Story content (or large chunks of it can be removable), as I’ll be providing the plot, NPCs, and character interaction – what little there will be; Brief adventure (we should be able to reasonably complete it in 4 sessions or less if I can keep the PCs in line – this knocks out Dragon Mountain and Ruins of Undermountain, although I guess I could just insert the PCs into certain sections); For approx 4-10 mid –level (5th-7th-level) characters (or can be scaled up or down without too much effort); “Dungeon” feel (doesn’t necessarily have to be underground, but it’s best if it involves a castle, complex, tunnel system, ruins, crypts, or whatnot that is generally unexplored – you know, Tome of Horrors, Temple of Elemental Evil and such) So, I’ll take your ideas now. ;) the game will be 3e-3.5 hybrid, but I’ll take modules from OD&D, AD&D 1e & 2e (Greyhawk, forgotten realms, whatever, as long as it is portable to another world – I’ll be using my own NPCs too), D&D 3e & 3.5, as well as any 3rd party materials suited to the D&D game, and any free internet downloads. Also acceptable would be scenarios from Dungeon mag, or mini-scenarios from boxed sets or the back of sourcebooks and the like. Also, since I am Mr. Creature Catalog Man, I can use any monsters on our site, and convert anything I need to. ;) [/QUOTE]
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