Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Need more military help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="El Mahdi" data-source="post: 5569521" data-attributes="member: 59506"><p>I have looked over your Nexus pages but I haven't really sat down and dug into it to figure out how it completely works. I should sit down with it and make a character up and see how it works (I'll let you look at it to make sure I'm getting it right<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />), but I haven't had the time to really dig in. But I have gathered from what you've said that levels are a little different than standard D20, and don't necessarily mean gained experience (like a 1st level D20 character playing their way up to 5th...). So, I guess 5th level is okay, especially as it's probably the only way for them to have all the training they would have had in reality, so...</p><p> </p><p>I do see a few things:</p><p> </p><p><u>Air Force Combat Controllers</u> should also have Diver School (they go to the Air Force Combat Diving School - though it probably doesn't include Demolitions like SEAL training). Maybe swap it for the Defense Language Institute MOS (I'm not really sure why they'd have that, it's not part of their training as I know it. If a team needs a specialized language asset they'll most likely just take somebody specifically trained in a language - after a crash combat course - or a local friendly. That's not to say that there aren't operators with certain language skills, but they probably didn't gain them as part of their training, they probably had it before even entering the service.). </p><p> </p><p>They should also have (Tactics) Special Operations Warfare. They get trained in special operations unit combat through Special Tactics training. They also recieve Survival Training, and advanced jumping (HALO). Not sure what HALO is under as I didn't see it in the above list.</p><p> </p><p><u>Air Force Pararescue</u> should also have (Tactics) Special Operations Warfare (from ST training), and Survival Training. Also Diver School (trust me, these guys are fishes - just like SEALs but minus the demolitions). And they can HALO also.</p><p> </p><p> </p><p>I haven't seen this before on your list, and I don't know if anyone has mentioned it before in this thread or the others, but there's a specific school called <strong>SERE</strong> (for Survival, Evasion, Resistance, and Escape). You already have skills/feats for Survival and Resistance - maybe another one for Evasion/Escape???</p><p> </p><p><u>Army SOAR</u> - probably needs some kind of combat training also. Even though they are pilots and aircrew, they apparently go through a pretty intensive training program before being assigned to one of the units. I'd imagine it encompasses some combat training more inline with special tactics combat (over and above basic combat training from basic training, etc.). After their recent adventure in Afghanistan (I'm assuming the helicopters were from the Nighthawks), you might want to add some kind of Pilot skill for Stealth aircraft operation (due to those fancy stealth 60's they flew in - the secrets out on that one!). It's going to involve a bit more training and skill in understanding the technology (to know it's limitations) and more training about radar avoidance. (By the way - good work Nighthawks - that is, if it was you guys...)</p><p> </p><p><u>Navy SEAL</u> - I didn't see Jump School. They definitely know HALO also. (HALO isn't taught in basic Jump School. Okay, I took a quick look at your Nexus page and I see that it's a Focus Feat in your system - but this would definitely be required for SEAL's, and eventually required Advanced Training for PJ's and TAC-P's).</p><p> </p><p>I'll let Olgar and Thunderfoot look over the Army stuff.</p><p> </p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p></p><p> </p><p> </p><p></p><p> </p><p>I was involved in (as a maintenance guy from an AFSOC helicopter unit) a joint special ops exercise in the Pacific (I was deployed for another such exercise when we were forced to leave the country after less than a day, due to that whole thing with Estrada). It was a joint task force made up of SEAL's, Rangers, Marine Recon, and AFSOC (53's, 130's, and STS). Kind of a Desert One type scenario. At the time I didn't realize that Marine Recon wasn't an official part of the SOF community (technically I wasn't either, though even much less so than Recon...<img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" />). Things have definitely changed organization wise since then (I was just reading on Wikipedia about what Olgar was saying). I'm sure having an actual special ops unit/capability and budget helps them really do some things now. Very Cool.</p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Only 4 more months for me, then I'm free and clear. Of course as just a maintenance guy and not part of a critical career field, I really don't have anything to worry about short of WWIII. I've seen stop-losses in mine and related career fields, but never recalls.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p> </p><p> </p><p> </p><p> </p><p>edit: Damn. Olgar got to that SERE thing before I did. It took me too long to type up my post...</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5569521, member: 59506"] I have looked over your Nexus pages but I haven't really sat down and dug into it to figure out how it completely works. I should sit down with it and make a character up and see how it works (I'll let you look at it to make sure I'm getting it right;)), but I haven't had the time to really dig in. But I have gathered from what you've said that levels are a little different than standard D20, and don't necessarily mean gained experience (like a 1st level D20 character playing their way up to 5th...). So, I guess 5th level is okay, especially as it's probably the only way for them to have all the training they would have had in reality, so... I do see a few things: [U]Air Force Combat Controllers[/U] should also have Diver School (they go to the Air Force Combat Diving School - though it probably doesn't include Demolitions like SEAL training). Maybe swap it for the Defense Language Institute MOS (I'm not really sure why they'd have that, it's not part of their training as I know it. If a team needs a specialized language asset they'll most likely just take somebody specifically trained in a language - after a crash combat course - or a local friendly. That's not to say that there aren't operators with certain language skills, but they probably didn't gain them as part of their training, they probably had it before even entering the service.). They should also have (Tactics) Special Operations Warfare. They get trained in special operations unit combat through Special Tactics training. They also recieve Survival Training, and advanced jumping (HALO). Not sure what HALO is under as I didn't see it in the above list. [U]Air Force Pararescue[/U] should also have (Tactics) Special Operations Warfare (from ST training), and Survival Training. Also Diver School (trust me, these guys are fishes - just like SEALs but minus the demolitions). And they can HALO also. I haven't seen this before on your list, and I don't know if anyone has mentioned it before in this thread or the others, but there's a specific school called [B]SERE[/B] (for Survival, Evasion, Resistance, and Escape). You already have skills/feats for Survival and Resistance - maybe another one for Evasion/Escape??? [U]Army SOAR[/U] - probably needs some kind of combat training also. Even though they are pilots and aircrew, they apparently go through a pretty intensive training program before being assigned to one of the units. I'd imagine it encompasses some combat training more inline with special tactics combat (over and above basic combat training from basic training, etc.). After their recent adventure in Afghanistan (I'm assuming the helicopters were from the Nighthawks), you might want to add some kind of Pilot skill for Stealth aircraft operation (due to those fancy stealth 60's they flew in - the secrets out on that one!). It's going to involve a bit more training and skill in understanding the technology (to know it's limitations) and more training about radar avoidance. (By the way - good work Nighthawks - that is, if it was you guys...) [U]Navy SEAL[/U] - I didn't see Jump School. They definitely know HALO also. (HALO isn't taught in basic Jump School. Okay, I took a quick look at your Nexus page and I see that it's a Focus Feat in your system - but this would definitely be required for SEAL's, and eventually required Advanced Training for PJ's and TAC-P's). I'll let Olgar and Thunderfoot look over the Army stuff. :) I was involved in (as a maintenance guy from an AFSOC helicopter unit) a joint special ops exercise in the Pacific (I was deployed for another such exercise when we were forced to leave the country after less than a day, due to that whole thing with Estrada). It was a joint task force made up of SEAL's, Rangers, Marine Recon, and AFSOC (53's, 130's, and STS). Kind of a Desert One type scenario. At the time I didn't realize that Marine Recon wasn't an official part of the SOF community (technically I wasn't either, though even much less so than Recon...:blush:). Things have definitely changed organization wise since then (I was just reading on Wikipedia about what Olgar was saying). I'm sure having an actual special ops unit/capability and budget helps them really do some things now. Very Cool. Only 4 more months for me, then I'm free and clear. Of course as just a maintenance guy and not part of a critical career field, I really don't have anything to worry about short of WWIII. I've seen stop-losses in mine and related career fields, but never recalls.:D edit: Damn. Olgar got to that SERE thing before I did. It took me too long to type up my post... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Need more military help
Top