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Need More XP Categories for Homebrew XP System
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<blockquote data-quote="Blue" data-source="post: 7258618" data-attributes="member: 20564"><p>We had something similar but less structured back in the ... oh, now I feel old. It was in a AD&D 2ed campaign.</p><p></p><p>At the end fo each session, the DM gave out XP based on what the group accomplished. This wasn't a carefully tabulated monster XP bonus, more of a gut number they made up based on what we accomplished and/or good general RP.</p><p></p><p>Then we went around the table three times. When it got to you, you said the most impressive thing you think your character did that deserved XP, and he would give a bonus for it (or not). The three chances only in retrospect may have helped to not enable those who would be otherwise inclined to steal the spotlight every scene.</p><p></p><p>I think we also experimented with once more around the table, saying the best thing you think somebody else forgot to mention, giving XP for the others. But we ended up just people reminding each other so it wasn't needed.</p><p></p><p>It was less codified than above, and could be more focused on the character. For example, if a generic character had stolen a gem the reward would have been just the GP. But if someone who had the thrill of stealing or was sliding on overcoming their criminal background, they would also get some XP. And another character might have gotten XP not for stealing the gem, but for returning it to the rightful owner, or donating it to their church, or whatever.</p></blockquote><p></p>
[QUOTE="Blue, post: 7258618, member: 20564"] We had something similar but less structured back in the ... oh, now I feel old. It was in a AD&D 2ed campaign. At the end fo each session, the DM gave out XP based on what the group accomplished. This wasn't a carefully tabulated monster XP bonus, more of a gut number they made up based on what we accomplished and/or good general RP. Then we went around the table three times. When it got to you, you said the most impressive thing you think your character did that deserved XP, and he would give a bonus for it (or not). The three chances only in retrospect may have helped to not enable those who would be otherwise inclined to steal the spotlight every scene. I think we also experimented with once more around the table, saying the best thing you think somebody else forgot to mention, giving XP for the others. But we ended up just people reminding each other so it wasn't needed. It was less codified than above, and could be more focused on the character. For example, if a generic character had stolen a gem the reward would have been just the GP. But if someone who had the thrill of stealing or was sliding on overcoming their criminal background, they would also get some XP. And another character might have gotten XP not for stealing the gem, but for returning it to the rightful owner, or donating it to their church, or whatever. [/QUOTE]
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