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Need More XP Categories for Homebrew XP System
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<blockquote data-quote="canucksaram" data-source="post: 7259456" data-attributes="member: 6778026"><p>Thank you for sharing the anecdote, Blue.</p><p></p><p>I am still hoping to get more categories from folks, however.</p><p></p><p>I might also break down the XP award phase into different parts, similar to your anecdote: </p><p></p><p>Part 1: Player Awards:</p><ul> <li data-xf-list-type="ul">Each player suggests one group award.</li> <li data-xf-list-type="ul">Each player suggests one award for his or her own character.</li> <li data-xf-list-type="ul">Each player suggests one award for each of the other player characters.</li> </ul><p></p><p>Part 2: DM Awards:</p><ul> <li data-xf-list-type="ul">The DM grants one group award.</li> <li data-xf-list-type="ul">The DM grants one award for each individual player character.</li> <li data-xf-list-type="ul">The DM grants bonus XP, if any (this could be based on achieving certain in-game goals, or for facing powerful foes, etc.; season to taste, as it were).</li> </ul><p></p><p>With three players, this would result in 6+ XP per session: 1 group award, 1 personal award, 2 other player awards, 1 DM group award, 1 DM individual award, and possible bonus XP.</p><p></p><p>For bonus combat XP, I had this idea: A party is considered to have four PCs. Each party has an Average Party Level (APL), which is measured against a creature's CR. If a creature's CR is greater than or equal to the average party level (APL), then bonus combat XP can be earned. Note: Bonus combat XP is calculated just once per session, not for each combat encounter. Choose the "fattest" (typically highest CR) combat encounter to calculate bonus XP:</p><p></p><ul> <li data-xf-list-type="ul">Bonus Combat XP = CR x (1+[CR-APL])</li> <li data-xf-list-type="ul">A larger or smaller party increases or decreases a creature's final CR by one for each extra or missing PC. More PCs=lower CR; fewer PCs=higher CR.</li> <li data-xf-list-type="ul">For multiple creatures of the same CR, the final CR value is determined by adding 1 to the highest base CR for each creature beyond the first one.</li> <li data-xf-list-type="ul">No bonus combat XP is earned for creatures that have a lower CR than the APL.</li> <li data-xf-list-type="ul">These XP are shared out equally to the surviving characters; leftover points are lost.</li> <li data-xf-list-type="ul">Example: a party of four level 5 characters faces a CR 5 monster. If they defeat it, the bonus combat XP they will earn is 5 XP (5 x [1+(5-5)]). If there were two such creatures, the CR would be 6, and the PCs would earn 12 bonus XP (6 x [1+(6-5)]). If there were three such creatures, the party would earn 21 bonus XP (7 x [1+(7-5)]).</li> </ul></blockquote><p></p>
[QUOTE="canucksaram, post: 7259456, member: 6778026"] Thank you for sharing the anecdote, Blue. I am still hoping to get more categories from folks, however. I might also break down the XP award phase into different parts, similar to your anecdote: Part 1: Player Awards: [LIST] [*]Each player suggests one group award. [*]Each player suggests one award for his or her own character. [*]Each player suggests one award for each of the other player characters. [/LIST] Part 2: DM Awards: [LIST] [*]The DM grants one group award. [*]The DM grants one award for each individual player character. [*]The DM grants bonus XP, if any (this could be based on achieving certain in-game goals, or for facing powerful foes, etc.; season to taste, as it were). [/LIST] With three players, this would result in 6+ XP per session: 1 group award, 1 personal award, 2 other player awards, 1 DM group award, 1 DM individual award, and possible bonus XP. For bonus combat XP, I had this idea: A party is considered to have four PCs. Each party has an Average Party Level (APL), which is measured against a creature's CR. If a creature's CR is greater than or equal to the average party level (APL), then bonus combat XP can be earned. Note: Bonus combat XP is calculated just once per session, not for each combat encounter. Choose the "fattest" (typically highest CR) combat encounter to calculate bonus XP: [LIST] [*]Bonus Combat XP = CR x (1+[CR-APL]) [*]A larger or smaller party increases or decreases a creature's final CR by one for each extra or missing PC. More PCs=lower CR; fewer PCs=higher CR. [*]For multiple creatures of the same CR, the final CR value is determined by adding 1 to the highest base CR for each creature beyond the first one. [*]No bonus combat XP is earned for creatures that have a lower CR than the APL. [*]These XP are shared out equally to the surviving characters; leftover points are lost. [*]Example: a party of four level 5 characters faces a CR 5 monster. If they defeat it, the bonus combat XP they will earn is 5 XP (5 x [1+(5-5)]). If there were two such creatures, the CR would be 6, and the PCs would earn 12 bonus XP (6 x [1+(6-5)]). If there were three such creatures, the party would earn 21 bonus XP (7 x [1+(7-5)]). [/LIST] [/QUOTE]
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