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Need new eyes on my homebrewed Warlord (v4)
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<blockquote data-quote="Undrave" data-source="post: 8287276" data-attributes="member: 7015698"><p>Forgot a few things...</p><p></p><p></p><p></p><p>Ah yes it's a typo on Wrong Angle. It's supposed to say 'd6s' as in 'all the dice you removed to activate this effect'. It's not my favourite one, it feels a little bit too fiddly. What do you think?</p><p></p><p>I didn't want the save to be based on a specific stat, and I was wondering if I should go with 10+prof+dice or 8+prof+dice. But then at later levels, you can spend more dice than you normally would have with a modifier... Do you think the progression would be too weird and out there if it was just 10+Dice with no proficiency bonus added? I did a quick spreadsheet and 10+Dice sorta keeps up with a regular save DC in general but it kind falls behind at certain levels. It's conundrum. </p><p></p><p>Expose Weakness is a part of the class that I both like and dislike. I like the concept and mechanic, but I feel like it makes the class too busy? Like, imagine you are at level 5. On each of your turn you can: make an attack, use a shout, then expose a weakness. Then, on your allies' turn, you gotta pay attention to use your reaction while tracking the creature you exposed the weakness of. Is that too much for a 5e class? </p><p></p><p></p><p>The safe landing thing was so you can't just snipe a flying creature above a canyon and kill it with fall damage when it goes prone... but now that I think about it, that's the sort of sounds like a really cool move that you would need to do some set up for...</p></blockquote><p></p>
[QUOTE="Undrave, post: 8287276, member: 7015698"] Forgot a few things... Ah yes it's a typo on Wrong Angle. It's supposed to say 'd6s' as in 'all the dice you removed to activate this effect'. It's not my favourite one, it feels a little bit too fiddly. What do you think? I didn't want the save to be based on a specific stat, and I was wondering if I should go with 10+prof+dice or 8+prof+dice. But then at later levels, you can spend more dice than you normally would have with a modifier... Do you think the progression would be too weird and out there if it was just 10+Dice with no proficiency bonus added? I did a quick spreadsheet and 10+Dice sorta keeps up with a regular save DC in general but it kind falls behind at certain levels. It's conundrum. Expose Weakness is a part of the class that I both like and dislike. I like the concept and mechanic, but I feel like it makes the class too busy? Like, imagine you are at level 5. On each of your turn you can: make an attack, use a shout, then expose a weakness. Then, on your allies' turn, you gotta pay attention to use your reaction while tracking the creature you exposed the weakness of. Is that too much for a 5e class? The safe landing thing was so you can't just snipe a flying creature above a canyon and kill it with fall damage when it goes prone... but now that I think about it, that's the sort of sounds like a really cool move that you would need to do some set up for... [/QUOTE]
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Need new eyes on my homebrewed Warlord (v4)
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