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<blockquote data-quote="eamon" data-source="post: 4719095" data-attributes="member: 51942"><p>I'm also playing a low-level shield+board fighter with Tide of Iron and Footwork Lure, and I find Pass Forward pretty unattractive. It just doesn't happen that often that you need to maneuver around an adjacent enemy while not provoking OA's from other enemies and such that a shift wouldn't serve just as well.</p><p></p><p> Often, a shift is just as good (and it protects from all OA's - not just one), and the few times that you <em>do</em> want this, you can just provoke an OA - they're not actually that deadly, and you're the one choosing whether it's acceptable. Finally, it's probably somewhat party dependant, but generally there are other movement powers out there which make Pass Forward a bit redundant - Tide of Iron and Footwork Lure to start with, but also things like Wolf Pack Tactics or whatever your allies may have.</p><p></p><p>I picked shielded sides, which is also rather situational. I've tried Defensive stance, and while it's very good, it's daily, and the slow effect is quite annoying. Additionally, it'll be competing with other stances eventually. If you've got the Con, Boundless endurance is very very good.</p><p></p><p>I'm not so sure about Create Opening. Letting your allies shift is nice, but it's hefty price to pay, and the marking effect means you can't play a game of tag with a second defender (which is a lot of fun), i.e. you can't goad the enemy into violating a mark since any mark would have been overwritten.</p></blockquote><p></p>
[QUOTE="eamon, post: 4719095, member: 51942"] I'm also playing a low-level shield+board fighter with Tide of Iron and Footwork Lure, and I find Pass Forward pretty unattractive. It just doesn't happen that often that you need to maneuver around an adjacent enemy while not provoking OA's from other enemies and such that a shift wouldn't serve just as well. Often, a shift is just as good (and it protects from all OA's - not just one), and the few times that you [i]do[/i] want this, you can just provoke an OA - they're not actually that deadly, and you're the one choosing whether it's acceptable. Finally, it's probably somewhat party dependant, but generally there are other movement powers out there which make Pass Forward a bit redundant - Tide of Iron and Footwork Lure to start with, but also things like Wolf Pack Tactics or whatever your allies may have. I picked shielded sides, which is also rather situational. I've tried Defensive stance, and while it's very good, it's daily, and the slow effect is quite annoying. Additionally, it'll be competing with other stances eventually. If you've got the Con, Boundless endurance is very very good. I'm not so sure about Create Opening. Letting your allies shift is nice, but it's hefty price to pay, and the marking effect means you can't play a game of tag with a second defender (which is a lot of fun), i.e. you can't goad the enemy into violating a mark since any mark would have been overwritten. [/QUOTE]
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