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Need PC ideas for Shackled City AP
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3351104" data-attributes="member: 710"><p>Well, I played one in our Shackled City campaign. Okay, I must admit, i wasn't always using a longsword (weapon focus is boring, even if effective), and in the end, my shield was a cheat-shield (= animated shield).</p><p>Nothing I had to regret about it. My Fighter learned most of the "other" fighter feats (anything not focusing on a weapon). Blind Fight, Combat Expertise, Improved Trip, Improved Disarm, Defensive Throw, Combat Reflexes, Improved Unarmed, Improved Grapple, Power Attack... I think the Improved Trip / Improved Grapple feats proved the most useful in the campaign, but ultimately, only the combination of these feats made the fighter really useful. (It's amazing how useful a simple and primtive feat like Blind Fight becomes over the course of a campaign!)</p><p>Oh, and I picked some feats that are usually ignored (Run for "speed compensation" and Iron Will for my pathetic Wisdom of 8 - I needed all of my 25 points for Str, Dex, Con and Int...)</p><p></p><p>Fighter is never a bad choice, I think, there are so many things to experiment with. </p><p></p><p>But aside from that - Cleric is certainly a solid choice. Buff your comrades (and yourself) to kill enemies quickly so that you don't have to cure them later on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If your party somehow becomes larger than 4 characters, and there are at least two non-spellcasters in it, a Bard is a great choice, too. Certainly a better "buffer" then a lone Cleric, and it "stacks" with any existing Cleric or Wizard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Something more concrete and different than the above ones: </p><p>How about a Half-Orc Rogue - a thug and bully instead of the usual sneaky diplomats. (With high point buy or good rolls, maybe even a surprisingly charistmatic one). </p><p>Your choice if you take Search/Disable Device/Open Lock, but I would always recommend them, as the group will probably need (or at least fare better) with it in a long-running campaign.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3351104, member: 710"] Well, I played one in our Shackled City campaign. Okay, I must admit, i wasn't always using a longsword (weapon focus is boring, even if effective), and in the end, my shield was a cheat-shield (= animated shield). Nothing I had to regret about it. My Fighter learned most of the "other" fighter feats (anything not focusing on a weapon). Blind Fight, Combat Expertise, Improved Trip, Improved Disarm, Defensive Throw, Combat Reflexes, Improved Unarmed, Improved Grapple, Power Attack... I think the Improved Trip / Improved Grapple feats proved the most useful in the campaign, but ultimately, only the combination of these feats made the fighter really useful. (It's amazing how useful a simple and primtive feat like Blind Fight becomes over the course of a campaign!) Oh, and I picked some feats that are usually ignored (Run for "speed compensation" and Iron Will for my pathetic Wisdom of 8 - I needed all of my 25 points for Str, Dex, Con and Int...) Fighter is never a bad choice, I think, there are so many things to experiment with. But aside from that - Cleric is certainly a solid choice. Buff your comrades (and yourself) to kill enemies quickly so that you don't have to cure them later on. :) If your party somehow becomes larger than 4 characters, and there are at least two non-spellcasters in it, a Bard is a great choice, too. Certainly a better "buffer" then a lone Cleric, and it "stacks" with any existing Cleric or Wizard. :) Something more concrete and different than the above ones: How about a Half-Orc Rogue - a thug and bully instead of the usual sneaky diplomats. (With high point buy or good rolls, maybe even a surprisingly charistmatic one). Your choice if you take Search/Disable Device/Open Lock, but I would always recommend them, as the group will probably need (or at least fare better) with it in a long-running campaign. [/QUOTE]
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