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Need players for a homebrew Steampunk espionage campaign. (closed)
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<blockquote data-quote="Viking Bastard" data-source="post: 557960" data-attributes="member: 509"><p>SORCERERS = Sorcerers (often of Fey or Titan blood) are able to shape the fabric of reality after their own will. Still, their strength over different aspects of reality depends heavily on the origin of their gift (Faerie, Titan, Spirit, Celestial or Demon).</p><p></p><p>Instead of the traditional Sorcerers of D&D, use the PsiHB for Sorcerers (Psion=Sorcerer, Psychic Warrior=Warlock). Instead of z Psion taking just one Discipline, a Sorcerer takes two in the form of one (NOTE: One does not need to be Fey Blooded/Touched to be a Dreamweaver, the tainting may go that long back): <ul> <li data-xf-list-type="ul"><strong>Dreamweavers</strong> – The ones tainted with the blood of the Faerie have access and great understanding over the ethereal realms. The realm of dream, faith, the mind and one’s inner self. <strong><em>The Dreamweaver’s disciplines are Telepathy and Psychometabolism. Their Attribute is Charisma</em></strong>.<br /> </li> <li data-xf-list-type="ul"><strong>Savant</strong> – The ones of Spirit blood have power over the elemental forces and energies. To control the surroundings and even create objects out of thin air. <strong><em>The Invoker’s disciplines are Metacreativity and Psychokinesis. Their Attribute is Intelligence</em></strong>. <br /> </li> <li data-xf-list-type="ul"><strong>Fatespinner</strong> – The Titan blooded can access the Source itself, the power that binds all elemental and ethereal energies together. They can read the fabric of reality like a book (granted, a very heavy and tough book, but book nonetheless). <strong><em>The Fatesoinner's disciplines are Psychoportation and Clairsentience. Their Attribute is Wisdom</em></strong>. </li> </ul><p></p><p>The Celestial and Demon blooded Sorcerers are not for play for PCs since the power of the blood is so powerful that it turns most insane.</p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 557960, member: 509"] SORCERERS = Sorcerers (often of Fey or Titan blood) are able to shape the fabric of reality after their own will. Still, their strength over different aspects of reality depends heavily on the origin of their gift (Faerie, Titan, Spirit, Celestial or Demon). Instead of the traditional Sorcerers of D&D, use the PsiHB for Sorcerers (Psion=Sorcerer, Psychic Warrior=Warlock). Instead of z Psion taking just one Discipline, a Sorcerer takes two in the form of one (NOTE: One does not need to be Fey Blooded/Touched to be a Dreamweaver, the tainting may go that long back):[list] [*][b]Dreamweavers[/b] – The ones tainted with the blood of the Faerie have access and great understanding over the ethereal realms. The realm of dream, faith, the mind and one’s inner self. [b][i]The Dreamweaver’s disciplines are Telepathy and Psychometabolism. Their Attribute is Charisma[/i][/b][i][/i]. [*][b]Savant[/b] – The ones of Spirit blood have power over the elemental forces and energies. To control the surroundings and even create objects out of thin air. [b][i]The Invoker’s disciplines are Metacreativity and Psychokinesis. Their Attribute is Intelligence[/i][/b][i][/i]. [*][b]Fatespinner[/b] – The Titan blooded can access the Source itself, the power that binds all elemental and ethereal energies together. They can read the fabric of reality like a book (granted, a very heavy and tough book, but book nonetheless). [b][i]The Fatesoinner's disciplines are Psychoportation and Clairsentience. Their Attribute is Wisdom[/i][/b][i][/i]. [/list] The Celestial and Demon blooded Sorcerers are not for play for PCs since the power of the blood is so powerful that it turns most insane. [/QUOTE]
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Need players for a homebrew Steampunk espionage campaign. (closed)
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