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Need plot help for Infernal Encounter.
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<blockquote data-quote="StalkingBlue" data-source="post: 11789" data-attributes="member: 645"><p>If you want your PCs to make an enemy of one of the Lords of Hell right away, this may not be for you. </p><p></p><p>But here's a slight twist: what if the devil or demon has been banished to the Prime Material / is hiding on the Prime Material from its Lord. It has slowly developed a hold over the town by starting to terrorize people, then appearing as the "man with the solution" - I envisage an excellently groomed, courteous, always very slightly amused sort of "man". </p><p>It is in agony and desperately needs a continuous supply of souls to survive on this hostile plane - now if the PCs come along to spoil that, they may: </p><p></p><p>A. be in for a surprise if their foe turns out to be a match for them; (but you want a nemesis) or: </p><p></p><p>B. triumph when at the end of the adventure the foe disappears with a flash and a bang, leaving them to believe they've vanquished it and banished it back to its original plane, only to find hints later that the thing is still on the Prime and now on their tracks (or on its way to building a nest for itself in yet another town); (this gives you a nemesis to keep them busy for some time); or/and </p><p></p><p>C. later one of your Lords may come into play when its attention is drawn to its renegade on the Prime Material - the Lord might at first be pleased to see the renegade tormented by the PCs and attempt to enlist them for his own agenda; if you run this right they may accept at first ... only to wake up later to the realization that, err, something is up. (Nicely mirroring the experience that your town priest had had in the initial adventure, and here you have your big nemesis.)</p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 11789, member: 645"] If you want your PCs to make an enemy of one of the Lords of Hell right away, this may not be for you. But here's a slight twist: what if the devil or demon has been banished to the Prime Material / is hiding on the Prime Material from its Lord. It has slowly developed a hold over the town by starting to terrorize people, then appearing as the "man with the solution" - I envisage an excellently groomed, courteous, always very slightly amused sort of "man". It is in agony and desperately needs a continuous supply of souls to survive on this hostile plane - now if the PCs come along to spoil that, they may: A. be in for a surprise if their foe turns out to be a match for them; (but you want a nemesis) or: B. triumph when at the end of the adventure the foe disappears with a flash and a bang, leaving them to believe they've vanquished it and banished it back to its original plane, only to find hints later that the thing is still on the Prime and now on their tracks (or on its way to building a nest for itself in yet another town); (this gives you a nemesis to keep them busy for some time); or/and C. later one of your Lords may come into play when its attention is drawn to its renegade on the Prime Material - the Lord might at first be pleased to see the renegade tormented by the PCs and attempt to enlist them for his own agenda; if you run this right they may accept at first ... only to wake up later to the realization that, err, something is up. (Nicely mirroring the experience that your town priest had had in the initial adventure, and here you have your big nemesis.) [/QUOTE]
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