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Need plot help for new Dawnforge campaign
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<blockquote data-quote="Derulbaskul" data-source="post: 1373943" data-attributes="member: 1581"><p>What's a "Niomus Gem Master"?</p><p></p><p>Riversend is a good choice as it is very "adventurer-driven". The most important hook mentioned in the character backgrounds is the lizardfolk's desire to find his mate.</p><p></p><p>Is the lizardfolk from Tamerland? If so, perhaps his mate was a guardian of a clutch of dragon eggs. She was kidnapped by tiefling mercenaries when they stole the eggs for a fire giant king in the Stormfells (if you read the section on Tamerland it suggests that the tielfings of the Valhedar Dominion do this so they can breed dragons loyal to them... perhaps this is a payoff to the fire giant king in exchange for his aid in an upcoming battle?).</p><p></p><p>Anyway, she was kidnapped, rather than slain, because she knows how to rear and hatch dragons (see the Draconomicon for rules). After all, dead hatchlings won't do the fire giant king much good... and may render the tieflings' contract null and void.</p><p></p><p>The lizardfolk shaman needs information on his mate's whereabouts. This eventually places him in contact with the thieves guild. Perhaps he was carrying a large gem with him (the last of the many that brought him this far) and with this he bribed the thieves guild to provide him with both information and an introduction to the other PCs?</p><p></p><p>Going from there, information is gathered on the tieflings with the aid of the thieves guild and it is discovered that there is a tielfing "embassy" to the fire giants based in some ancient ruins (of a serpentine race; see DF01). Getting to the ruins also requires travelling through an area of haunted barrow mounds.</p><p></p><p>Also, I've probably skipped a few levels so far so let's return to Riversend. Anderlar is known for its festivals and I reckon having the party arrive on the day of the festival allows them to partake in some of the local colour (there are some good suggestions in the book on this).</p><p></p><p>Of course, this is the time when thieves are most active so perhaps this is how the party starts to link up. Maybe the orc and doppelganger are enforcers tasked with protecting the pickpockets as they work the crowd?</p><p></p><p>Anyway, apologies for any lack of coherence with respect to these ideas. There are definitely some gaps. Personally, I would start them in Landsgate in Tamerland and use the Dragon Hunters hook to tie it all together.</p><p></p><p>Cheers</p><p>D</p><p></p><p>PS: There is a Dawnforge fansite at <a href="http://www.pathsoflegend.org" target="_blank">www.pathsoflegend.org</a>. The DM'S Corner forum is at <a href="http://www.pathsoflegend.org/index.php?name=PNphpBB2&file=viewforum&f=6" target="_blank">http://www.pathsoflegend.org/index.php?name=PNphpBB2&file=viewforum&f=6</a> and you might get some extra suggestions there.</p></blockquote><p></p>
[QUOTE="Derulbaskul, post: 1373943, member: 1581"] What's a "Niomus Gem Master"? Riversend is a good choice as it is very "adventurer-driven". The most important hook mentioned in the character backgrounds is the lizardfolk's desire to find his mate. Is the lizardfolk from Tamerland? If so, perhaps his mate was a guardian of a clutch of dragon eggs. She was kidnapped by tiefling mercenaries when they stole the eggs for a fire giant king in the Stormfells (if you read the section on Tamerland it suggests that the tielfings of the Valhedar Dominion do this so they can breed dragons loyal to them... perhaps this is a payoff to the fire giant king in exchange for his aid in an upcoming battle?). Anyway, she was kidnapped, rather than slain, because she knows how to rear and hatch dragons (see the Draconomicon for rules). After all, dead hatchlings won't do the fire giant king much good... and may render the tieflings' contract null and void. The lizardfolk shaman needs information on his mate's whereabouts. This eventually places him in contact with the thieves guild. Perhaps he was carrying a large gem with him (the last of the many that brought him this far) and with this he bribed the thieves guild to provide him with both information and an introduction to the other PCs? Going from there, information is gathered on the tieflings with the aid of the thieves guild and it is discovered that there is a tielfing "embassy" to the fire giants based in some ancient ruins (of a serpentine race; see DF01). Getting to the ruins also requires travelling through an area of haunted barrow mounds. Also, I've probably skipped a few levels so far so let's return to Riversend. Anderlar is known for its festivals and I reckon having the party arrive on the day of the festival allows them to partake in some of the local colour (there are some good suggestions in the book on this). Of course, this is the time when thieves are most active so perhaps this is how the party starts to link up. Maybe the orc and doppelganger are enforcers tasked with protecting the pickpockets as they work the crowd? Anyway, apologies for any lack of coherence with respect to these ideas. There are definitely some gaps. Personally, I would start them in Landsgate in Tamerland and use the Dragon Hunters hook to tie it all together. Cheers D PS: There is a Dawnforge fansite at [url]www.pathsoflegend.org[/url]. The DM'S Corner forum is at [url]http://www.pathsoflegend.org/index.php?name=PNphpBB2&file=viewforum&f=6[/url] and you might get some extra suggestions there. [/QUOTE]
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