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Need psi dudes help... NOT FOR MY PLAYERS!
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<blockquote data-quote="Tangent Loki" data-source="post: 4116859" data-attributes="member: 20209"><p>Well as for killing...</p><p></p><p>the route you are heading will definitely encourage that. Crazy damage and ac hitting will of course quickly lead to death.</p><p></p><p>A few options.</p><p></p><p>Use nets. Area attack? Check. </p><p></p><p>Spells? The best. Charm person. heightened web. (ettercaps with class levels and the 'special ability dc+2 as well as school focus web's school for another +2 plus hiehger 'castig stat for ability could make a nice way to tie him up)</p><p></p><p>The trick is to only take away a little this fight, unless you want a humiliation. </p><p></p><p>The only way I can see it to take moving out of the equation, and then allow him to shoot off at his opponents. </p><p></p><p>A ginormous heightened web-ball item (the battlefield of the spider) would work.</p><p></p><p>Some kind of glorious grease. Massive effect (unless he has high balance)</p><p></p><p>a bunch of razon bugs that sting you when you attack and darken the area.</p><p></p><p>incorporel undead have a wonderful way of making all ac touch...</p><p></p><p>fireball could work too, something simple to threaten. or Attack the gears...</p><p></p><p>or take the fight into an antimagic field.</p><p></p><p>one thri-keen pasiwariior. One stone of anti-magic. One colossal jump check later. </p><p></p><p>And its time to get down and dirty with grappling.</p><p></p><p>or take something with obscene movment and improved grab (or snatch)</p><p></p><p>and let him be grappled. that should take the fight to a whole new level.</p><p></p><p>is his ac 40 touch?</p><p></p><p>I imagine not.</p><p></p><p>there are plenty of options. </p><p></p><p>or you could make it a double archery contest. </p><p></p><p>give you baddy the lesser cloak of displacement (then double enchant it) and fight from afar.</p><p></p><p>20% miss chance followed by 20% miss chance. two instances of a chance to miss on his many-shot. while your archer glugs his true strike potion. then makes one shot. Glugs another... makes the shot... etc. </p><p></p><p>he shouldn't be immune in that case. </p><p>Or you could use undead for no scout damage. </p><p></p><p>or you could run him against something with dr or combine the above. </p><p></p><p>Dr significantly hurts archers as a challenge. </p><p></p><p>If each arrow loses ten damage where will he be at. </p><p></p><p>Good dr choices include Nature's warrior, Green Star Adept and outsiders.</p></blockquote><p></p>
[QUOTE="Tangent Loki, post: 4116859, member: 20209"] Well as for killing... the route you are heading will definitely encourage that. Crazy damage and ac hitting will of course quickly lead to death. A few options. Use nets. Area attack? Check. Spells? The best. Charm person. heightened web. (ettercaps with class levels and the 'special ability dc+2 as well as school focus web's school for another +2 plus hiehger 'castig stat for ability could make a nice way to tie him up) The trick is to only take away a little this fight, unless you want a humiliation. The only way I can see it to take moving out of the equation, and then allow him to shoot off at his opponents. A ginormous heightened web-ball item (the battlefield of the spider) would work. Some kind of glorious grease. Massive effect (unless he has high balance) a bunch of razon bugs that sting you when you attack and darken the area. incorporel undead have a wonderful way of making all ac touch... fireball could work too, something simple to threaten. or Attack the gears... or take the fight into an antimagic field. one thri-keen pasiwariior. One stone of anti-magic. One colossal jump check later. And its time to get down and dirty with grappling. or take something with obscene movment and improved grab (or snatch) and let him be grappled. that should take the fight to a whole new level. is his ac 40 touch? I imagine not. there are plenty of options. or you could make it a double archery contest. give you baddy the lesser cloak of displacement (then double enchant it) and fight from afar. 20% miss chance followed by 20% miss chance. two instances of a chance to miss on his many-shot. while your archer glugs his true strike potion. then makes one shot. Glugs another... makes the shot... etc. he shouldn't be immune in that case. Or you could use undead for no scout damage. or you could run him against something with dr or combine the above. Dr significantly hurts archers as a challenge. If each arrow loses ten damage where will he be at. Good dr choices include Nature's warrior, Green Star Adept and outsiders. [/QUOTE]
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