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<blockquote data-quote="DM_Jeff" data-source="post: 2310137" data-attributes="member: 3687"><p><strong>Any similarity between these stats and a certain famous dark elf...</strong></p><p></p><p>Male drow Ftr10/Bbn1/Rgr5: CR 17; Medium-size humanoid (elf); HD 10d10+20 plus 1d12+2 plus 5d10+10; hp 124; Init +9; Spd 40 ft.; AC 23 (touch 14, flat-footed 19); Atk +17/+12/+7/+2 melee (1d6+6 plus 1d6 fire/18–20, +3 flaming scimitar), +16/+11 melee (1d6+4/18–20, +2 defending scimitar); SQ Drow traits, favored enemy (goblins +2, magical beasts +1), light blindness, rage, spell-like abilities; SR 27; AL CN; SV Fort +15, Ref +9, Will +7; Str 13, Dex 20, Con 15, Int 17, Wis 17, Cha 14. Height 5 ft. 4 in.</p><p></p><p>Skills and Feats: Climb +8, Handle Animal +9, Hide +13, Intuit Direction +5, Jump +8, Knowledge (nature) +5, Listen +20, Move Silently +15, Ride (horse) +7, Search +13, Spot +15, Use Rope +7, Wilderness Lore +8; Ambidexterity, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Improved Two-Weapon Fighting, Mobility, Quick Draw, Track, Twin Sword Style, Two-Weapon Fighting, Weapon Focus (scimitar), Weapon Specialization (scimitar).</p><p></p><p>Special Qualities: Drow Traits (Ex): +2 racial bonus on Will saves against spells and spell-like abilities, darkvision 120 ft. Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. In addition, they suffer a –1 circumstance penalty to all attack rolls, saves, and checks while operating in bright light. Rage (Ex): During his rage, this drow has the following statistics instead of those given above: hp 156; AC 21 (touch 12, flat-footed 17); Atk +19/+14/+9/+4 melee (1d6+8 plus 1d6 fire/18–20, +3 flaming brand scimitar) and +18/+13 melee (1d6+5/18–20, +2 defender scimitar); SV Fort +17, Will +9; Str 17, Con 19. Skills: Climb +10, Jump +10. The rage lasts 7 rounds, after which he is fatigued. He can rage once per day.</p><p></p><p>Spell-Like Abilities: 1/day—dancing lights, darkness, faerie fire. These abilities are as the spells cast by a 16th-level sorcerer.</p><p></p><p>Spells Prepared (1; base DC = 14): 1—detect animals or plants.</p><p></p><p>Possessions: +4 mithral chainmail, Lavadeath (+3 flaming scimitar), Zonk (+2 defending scimitar), figurine of wondrous power: onyx cougar (name Lavarus; see below)</p><p></p><p>Onyx Panther: This magical figurine summons the black panther Lavarus, a friend and loyal companion to the drow. He can be summoned every other day for a period of 6 hours. If slain, he reverts to her figurine form and cannot be summoned for 48 hours. Lavarus understands Common and Undercommon, and has the following statistics:</p><p></p><p>Lavarus: Male panther; CR 5; Medium-size animal; HD 6d8+12; hp 39; Init +4; Spd 40 ft., climb 20 ft.; AC 15 (touch 14, flat-footed 11); Atk +8 melee (1d6+3, bite), +6 melee (1d3+1, 2 claws); SA Pounce, improved grab, rake 1d3+1; SQ Low-light vision, scent; AL N; SV Fort +7, Ref +9, Will +3; Str 16, Dex 19, Con 15, Int 6, Wis 12, Cha 8.</p><p></p><p>Skills and Feats: Balance +12, Climb +11, Hide +9*, Listen +6, Move Silently +12, Spot +6; Multiattack, Weapon Finesse (bite), Weapon Finesse (claw). Includes +4 racial bonus on Hide and Move Silently checks, +8 racial bonus on Balance checks. *In areas of tall grass or heavy undergrowth, her Hide bonus improves to +8.</p></blockquote><p></p>
[QUOTE="DM_Jeff, post: 2310137, member: 3687"] [b]Any similarity between these stats and a certain famous dark elf...[/b] Male drow Ftr10/Bbn1/Rgr5: CR 17; Medium-size humanoid (elf); HD 10d10+20 plus 1d12+2 plus 5d10+10; hp 124; Init +9; Spd 40 ft.; AC 23 (touch 14, flat-footed 19); Atk +17/+12/+7/+2 melee (1d6+6 plus 1d6 fire/18–20, +3 flaming scimitar), +16/+11 melee (1d6+4/18–20, +2 defending scimitar); SQ Drow traits, favored enemy (goblins +2, magical beasts +1), light blindness, rage, spell-like abilities; SR 27; AL CN; SV Fort +15, Ref +9, Will +7; Str 13, Dex 20, Con 15, Int 17, Wis 17, Cha 14. Height 5 ft. 4 in. Skills and Feats: Climb +8, Handle Animal +9, Hide +13, Intuit Direction +5, Jump +8, Knowledge (nature) +5, Listen +20, Move Silently +15, Ride (horse) +7, Search +13, Spot +15, Use Rope +7, Wilderness Lore +8; Ambidexterity, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Improved Two-Weapon Fighting, Mobility, Quick Draw, Track, Twin Sword Style, Two-Weapon Fighting, Weapon Focus (scimitar), Weapon Specialization (scimitar). Special Qualities: Drow Traits (Ex): +2 racial bonus on Will saves against spells and spell-like abilities, darkvision 120 ft. Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. In addition, they suffer a –1 circumstance penalty to all attack rolls, saves, and checks while operating in bright light. Rage (Ex): During his rage, this drow has the following statistics instead of those given above: hp 156; AC 21 (touch 12, flat-footed 17); Atk +19/+14/+9/+4 melee (1d6+8 plus 1d6 fire/18–20, +3 flaming brand scimitar) and +18/+13 melee (1d6+5/18–20, +2 defender scimitar); SV Fort +17, Will +9; Str 17, Con 19. Skills: Climb +10, Jump +10. The rage lasts 7 rounds, after which he is fatigued. He can rage once per day. Spell-Like Abilities: 1/day—dancing lights, darkness, faerie fire. These abilities are as the spells cast by a 16th-level sorcerer. Spells Prepared (1; base DC = 14): 1—detect animals or plants. Possessions: +4 mithral chainmail, Lavadeath (+3 flaming scimitar), Zonk (+2 defending scimitar), figurine of wondrous power: onyx cougar (name Lavarus; see below) Onyx Panther: This magical figurine summons the black panther Lavarus, a friend and loyal companion to the drow. He can be summoned every other day for a period of 6 hours. If slain, he reverts to her figurine form and cannot be summoned for 48 hours. Lavarus understands Common and Undercommon, and has the following statistics: Lavarus: Male panther; CR 5; Medium-size animal; HD 6d8+12; hp 39; Init +4; Spd 40 ft., climb 20 ft.; AC 15 (touch 14, flat-footed 11); Atk +8 melee (1d6+3, bite), +6 melee (1d3+1, 2 claws); SA Pounce, improved grab, rake 1d3+1; SQ Low-light vision, scent; AL N; SV Fort +7, Ref +9, Will +3; Str 16, Dex 19, Con 15, Int 6, Wis 12, Cha 8. Skills and Feats: Balance +12, Climb +11, Hide +9*, Listen +6, Move Silently +12, Spot +6; Multiattack, Weapon Finesse (bite), Weapon Finesse (claw). Includes +4 racial bonus on Hide and Move Silently checks, +8 racial bonus on Balance checks. *In areas of tall grass or heavy undergrowth, her Hide bonus improves to +8. [/QUOTE]
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