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Need Realistic Barbarian Village
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<blockquote data-quote="Thunderfoot" data-source="post: 3083350" data-attributes="member: 34175"><p>Possible Party hireling/patsy</p><p></p><p>Takal - Takal is a young barbarian male (12ish) that dreams of his day in the sun. Not yet considered old enough to become a warrior he is constantly buggin the elders to let him undergo the naming ceremony. The wiseman/shaman has held off to see if the boy will learn patience. However, poor Takal has only tried to (unsuccessfully) go it alone. The tribe continues to pull his young little butt out of the fire, as it were. If a group a PCs wanders through this village, Takal will most likely befriend them and offer to be a guide if he can beat the tribe to assigning them one. If the party leaves there is a very good chance that the party will discover the boy in trouble as he will silently tail them looking for adventure, this will only lead to trouble as he is attacked after two or three nights, waiting for "the right time" to make his presence known (the watch will hear the boy's plaintiff cries for help). He will "run-away" if the party tries to take hime back to the tribe, and will continue to tail them once again showing-up in the middle of trouble, but to far away from home to escort him back.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 3083350, member: 34175"] Possible Party hireling/patsy Takal - Takal is a young barbarian male (12ish) that dreams of his day in the sun. Not yet considered old enough to become a warrior he is constantly buggin the elders to let him undergo the naming ceremony. The wiseman/shaman has held off to see if the boy will learn patience. However, poor Takal has only tried to (unsuccessfully) go it alone. The tribe continues to pull his young little butt out of the fire, as it were. If a group a PCs wanders through this village, Takal will most likely befriend them and offer to be a guide if he can beat the tribe to assigning them one. If the party leaves there is a very good chance that the party will discover the boy in trouble as he will silently tail them looking for adventure, this will only lead to trouble as he is attacked after two or three nights, waiting for "the right time" to make his presence known (the watch will hear the boy's plaintiff cries for help). He will "run-away" if the party tries to take hime back to the tribe, and will continue to tail them once again showing-up in the middle of trouble, but to far away from home to escort him back. [/QUOTE]
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