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<blockquote data-quote="werk" data-source="post: 3103010" data-attributes="member: 29663"><p>I'm fond of the really evil looking creature being completely good and with a heart of gold...but the party runs up and kills him before they find that out and get in a lot of trouble.</p><p></p><p>As far as silly, the oddest game that I played in was way way back in middle school. The DM continually sent me against ludicirous (pr. lude-ick-er-us) animals with save or fail abilities that tore me up. Packs of rubber rabbits, bouncy bunnies that have the midas touch, except rubber rather than gold. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> -eating dogs, cute little puppies that give you random diseases when you touch them.</p><p></p><p>And I always loved the half-falling-through-the-wooden-bridge-full-of-rot-grubs routine.</p><p></p><p>Edit: I just remembered a one shot I did for a group a while back. Alien invasion. Skiny little greys stealing spellcasting abilities and generally messing with the group's head. I put them all in a large old forest and gave the aliens light sources that were designed to look just like the willowisps that plagued the area...big soft glowing green ball. After the party got zapped repeatedly by the W-o-Ws, chasing them over quicksand, cliffs, pit traps, into nasty vermin lairs, stuff like that, they party wasn't interested in chasing them anymore. </p><p>I gave the grays a device, I called it a hex stik because it was a black plastic hexogonally shaped rod, that casts a seriously beefed up version of hypnotic pattern...unusable by non-aliens (I called them Flit). The flit would hit the party with it and either flee or abduct and flee. They use it on whomever is sitting watch and after the party caster gets abducted, probed, and returned, he figures out he's lost all magical ability. Party has to find the flit, their invisible spacecraft that is hovering over the big blue lake in the middle of the forest, figure out a way inside, then try to repair their friend's magic using alien technology and maybe give some magic back to the crazy paladin that is running maniacally around the forest talking about lights in the sky and little green men.</p><p>...That was a fun one.</p></blockquote><p></p>
[QUOTE="werk, post: 3103010, member: 29663"] I'm fond of the really evil looking creature being completely good and with a heart of gold...but the party runs up and kills him before they find that out and get in a lot of trouble. As far as silly, the oddest game that I played in was way way back in middle school. The DM continually sent me against ludicirous (pr. lude-ick-er-us) animals with save or fail abilities that tore me up. Packs of rubber rabbits, bouncy bunnies that have the midas touch, except rubber rather than gold. :) :) :) :) -eating dogs, cute little puppies that give you random diseases when you touch them. And I always loved the half-falling-through-the-wooden-bridge-full-of-rot-grubs routine. Edit: I just remembered a one shot I did for a group a while back. Alien invasion. Skiny little greys stealing spellcasting abilities and generally messing with the group's head. I put them all in a large old forest and gave the aliens light sources that were designed to look just like the willowisps that plagued the area...big soft glowing green ball. After the party got zapped repeatedly by the W-o-Ws, chasing them over quicksand, cliffs, pit traps, into nasty vermin lairs, stuff like that, they party wasn't interested in chasing them anymore. I gave the grays a device, I called it a hex stik because it was a black plastic hexogonally shaped rod, that casts a seriously beefed up version of hypnotic pattern...unusable by non-aliens (I called them Flit). The flit would hit the party with it and either flee or abduct and flee. They use it on whomever is sitting watch and after the party caster gets abducted, probed, and returned, he figures out he's lost all magical ability. Party has to find the flit, their invisible spacecraft that is hovering over the big blue lake in the middle of the forest, figure out a way inside, then try to repair their friend's magic using alien technology and maybe give some magic back to the crazy paladin that is running maniacally around the forest talking about lights in the sky and little green men. ...That was a fun one. [/QUOTE]
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