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*Pathfinder & Starfinder
Need seasonal effects for a special encounter
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<blockquote data-quote="NewJeffCT" data-source="post: 5967731" data-attributes="member: 10784"><p>Going off the idea by [MENTION=6679828]marelion[/MENTION] in my thread below about an evil fey controller - he had her "lair" in the feywild as changing seasons each round and imposing different penalties due to the seasonal conditions.</p><p></p><p>This is for a high level boss fight to end our campaign, so this would make it memorable.</p><p></p><p>What sort of penalty or bonus should be related to each season?</p><p></p><p>Spring - driving rain (a la April showers) imposes a -2 penalty on ranged attacks. Fey controller gains Resist 15 to Fire attacks due to the rains.</p><p></p><p>Summer - high heat grants Resist 15 Cold due to the heat. Anything else?</p><p></p><p>Fall - per marelion, the falling leaves impose a -2 penalty on ranged attacks and grant partial cover & concealment beyond 5 squares. ____ grants Resist 15 ____ due to the ____</p><p></p><p>Winter - snows & ice require a moderate Acrobatics check to move more than 2 squares. Chill conditions impose a Resist 15 to Fire attacks due to the cold. </p><p></p><p>I don't want to keep penalizing ranged attacks, as we have one guy that is an archer ranger, and I also don't want to penalize fire attacks twice in the four seasons. Any other ideas? Resist Acid? </p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5967731, member: 10784"] Going off the idea by [MENTION=6679828]marelion[/MENTION] in my thread below about an evil fey controller - he had her "lair" in the feywild as changing seasons each round and imposing different penalties due to the seasonal conditions. This is for a high level boss fight to end our campaign, so this would make it memorable. What sort of penalty or bonus should be related to each season? Spring - driving rain (a la April showers) imposes a -2 penalty on ranged attacks. Fey controller gains Resist 15 to Fire attacks due to the rains. Summer - high heat grants Resist 15 Cold due to the heat. Anything else? Fall - per marelion, the falling leaves impose a -2 penalty on ranged attacks and grant partial cover & concealment beyond 5 squares. ____ grants Resist 15 ____ due to the ____ Winter - snows & ice require a moderate Acrobatics check to move more than 2 squares. Chill conditions impose a Resist 15 to Fire attacks due to the cold. I don't want to keep penalizing ranged attacks, as we have one guy that is an archer ranger, and I also don't want to penalize fire attacks twice in the four seasons. Any other ideas? Resist Acid? Thanks [/QUOTE]
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Need seasonal effects for a special encounter
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