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need skill challenge advice
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<blockquote data-quote="Shadeydm" data-source="post: 4689976" data-attributes="member: 44243"><p>Although I have been playing 4E for some time now, I have yet to run a game. This is about to change as I am planning a one-shot game a couple weeks from now. As a part of this one-shot I have been studying and trying to plan a skill challenge. </p><p>After thinking things over I have a plan forming in my mind how I would like this SC to go, but since there are so many people in these forums who have much more experience running SCs than I do I would really appreciate advice and feedback including ways to implement and improve my plan along with pitfalls to avoid. Help me make this better!</p><p></p><p>I guess the way I would describe how I envision the SC unfolding would be to call it a progressive skill challenge. By this I mean that I envision the SC unfolding in two stages and that each stage has a compartmentalized list of applicable skills. Once the correct number of successes in the first stage are met this triggers the second stage opening up a new compartmentalized list of skills.</p><p>The challenge revolves around a treasure map the PCs are trying to follow through a dense jungle ultimately leading to a lost temple of a dead and forgotten god.</p><p></p><p>After arriving at the remote lagoon which corresponds to a starting point on the treasure map the PCs will have a combat encounter with the creature currently inhabiting the lagoon after which the SC should begin. </p><p></p><p>Stage 1 where did the trail go: Beyond the lagoon things on the map do not appear to match the existing terrain.</p><p>(1 good) History (moderate): success detects that this map though well preserved is incredibly old and that the jungle has changed significantly covering or destroying some of the landmarks.</p><p>(1 good) Nature (difficult): predict how the passage of time will alter the terrain as marked on the map.</p><p>(Aid another) Athletics: Climbing a tall tree and look for signs of the landmarks on the map.</p><p></p><p>Stage 2 moving out: The PCs head out to blaze their own trail through the jungle.</p><p>(1 good) Nature (easy): Maintain the correct general direction.</p><p>(1 good) Nature (moderate): detect and avoid natural hazards.</p><p>(2 good) Endurance (moderate): resist the effects of wandering through the jungle.</p><p></p><p>Zero failures results in the PCs achieving their objective with little difficulty. 1-2 failures will cause the PCs to face an environmental difficulty and 3-4 failures will result in an additional combat encounter. 5 or more failures will result in the combat encounter happening simultaneously with the environmental difficulty.</p></blockquote><p></p>
[QUOTE="Shadeydm, post: 4689976, member: 44243"] Although I have been playing 4E for some time now, I have yet to run a game. This is about to change as I am planning a one-shot game a couple weeks from now. As a part of this one-shot I have been studying and trying to plan a skill challenge. After thinking things over I have a plan forming in my mind how I would like this SC to go, but since there are so many people in these forums who have much more experience running SCs than I do I would really appreciate advice and feedback including ways to implement and improve my plan along with pitfalls to avoid. Help me make this better! I guess the way I would describe how I envision the SC unfolding would be to call it a progressive skill challenge. By this I mean that I envision the SC unfolding in two stages and that each stage has a compartmentalized list of applicable skills. Once the correct number of successes in the first stage are met this triggers the second stage opening up a new compartmentalized list of skills. The challenge revolves around a treasure map the PCs are trying to follow through a dense jungle ultimately leading to a lost temple of a dead and forgotten god. After arriving at the remote lagoon which corresponds to a starting point on the treasure map the PCs will have a combat encounter with the creature currently inhabiting the lagoon after which the SC should begin. Stage 1 where did the trail go: Beyond the lagoon things on the map do not appear to match the existing terrain. (1 good) History (moderate): success detects that this map though well preserved is incredibly old and that the jungle has changed significantly covering or destroying some of the landmarks. (1 good) Nature (difficult): predict how the passage of time will alter the terrain as marked on the map. (Aid another) Athletics: Climbing a tall tree and look for signs of the landmarks on the map. Stage 2 moving out: The PCs head out to blaze their own trail through the jungle. (1 good) Nature (easy): Maintain the correct general direction. (1 good) Nature (moderate): detect and avoid natural hazards. (2 good) Endurance (moderate): resist the effects of wandering through the jungle. Zero failures results in the PCs achieving their objective with little difficulty. 1-2 failures will cause the PCs to face an environmental difficulty and 3-4 failures will result in an additional combat encounter. 5 or more failures will result in the combat encounter happening simultaneously with the environmental difficulty. [/QUOTE]
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