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need skill challenge advice
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4690174" data-attributes="member: 20805"><p>Greetings!</p><p></p><p> I would suggest doing this as a single skill challenge, altho using <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/241440-stalker0s-obsidian-skill-challenge-system-new-version-1-2-a.html" target="_blank">Stalker0's Obsidian rules</a> instead of the core rules. </p><p>I recommend this because the core rules skill challenge is mechanically limiting of player actions and tends to not work well.</p><p></p><p>The three stages in the challenge would be:</p><p></p><p>Stage 1, Mental: Find clues and determine direction to travel</p><p>Stage 2 and 3, Physical: traverse the terrain. Each stage takes two days*.</p><p></p><p>Failure results in the group getting lost and needing to restart the skill challenge, having wandered the jungle for 4 days.</p><p>Partial victory means the group gets to the location, but takes two extra days.</p><p>> Total victory means the group arrives at the location.</p><p>> Every 2 successes beyond the total victory grant a +2 bonus to the PCs endurance checks.</p><p></p><p>Each day the PC's have to make an Endurance check against an Environmental danger, per DMG page 159.</p><p></p><p>* the number of days can be changed to reflect higher danger arriving at the location. Keep in mind that healing surges lost to environmental damages would not be able to be recovered until the group finds some way around the conditions of the Jungle. This means your DC shouldn't be too high, or your team will be dangerously depleted going into the battle.</p><p> -Perhaps it would be better to have each stage last a week of travel, but only have one Endurance check for the period. Meaning each PC might be endangered by losing a max of 2 healing surges during the adventure.</p><p>- You could also have a 'healing spring' in the temple somewhere that refreshes these lost surges... making this location an important first stop.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4690174, member: 20805"] Greetings! I would suggest doing this as a single skill challenge, altho using [url=http://www.enworld.org/forum/4e-fan-creations-house-rules/241440-stalker0s-obsidian-skill-challenge-system-new-version-1-2-a.html]Stalker0's Obsidian rules[/url] instead of the core rules. I recommend this because the core rules skill challenge is mechanically limiting of player actions and tends to not work well. The three stages in the challenge would be: Stage 1, Mental: Find clues and determine direction to travel Stage 2 and 3, Physical: traverse the terrain. Each stage takes two days*. Failure results in the group getting lost and needing to restart the skill challenge, having wandered the jungle for 4 days. Partial victory means the group gets to the location, but takes two extra days. > Total victory means the group arrives at the location. > Every 2 successes beyond the total victory grant a +2 bonus to the PCs endurance checks. Each day the PC's have to make an Endurance check against an Environmental danger, per DMG page 159. * the number of days can be changed to reflect higher danger arriving at the location. Keep in mind that healing surges lost to environmental damages would not be able to be recovered until the group finds some way around the conditions of the Jungle. This means your DC shouldn't be too high, or your team will be dangerously depleted going into the battle. -Perhaps it would be better to have each stage last a week of travel, but only have one Endurance check for the period. Meaning each PC might be endangered by losing a max of 2 healing surges during the adventure. - You could also have a 'healing spring' in the temple somewhere that refreshes these lost surges... making this location an important first stop. [/QUOTE]
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