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Need some advice for tonight's villain...
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<blockquote data-quote="crazy_monkey1956" data-source="post: 3343860" data-attributes="member: 49514"><p>I need some help "tweaking" a bad guy for tonight's session. A little background...</p><p></p><p>The villain in question has been pestering, annoying and tormenting the PC (just one, my wife's character) and her NPC friends and allies for quite some time. The PC has a strong urge to see this guy dead as he killed her mentor (mentor was later raised, but it's the principle of the thing)...</p><p></p><p>The villain is a gnome bard 5/assassin 3 with a very Joker (ala Batman) esque schtick. Maniacal, twisted humor, and takes gnomish "pranks" in the totally demented direction.</p><p></p><p>The gnome has been trailing the PC's NPC half-gold dragon paladin friend for a transmuter ally who is interested in disecting the half-dragon (half-dragons are exceedingly rare and this transmuter has the whole scientific curiosity/detachment down to creepy psychotic level). The half-dragon recently took it upon himself to "cleanse" the abandonded tower of an evil sorcerer.</p><p></p><p>So, my conundrum: I want the PC and her allies to have a final confrontation with this guy, but I want to slap a template on him as a result of his visit to the tower. Something to increase his creepy factor just that much more. I don't necessarily want to increase his CR by much as I want him to be defeated, I just want it to be tough. His main tactic in the past has been illusions meant to "mess" with people, like seeing their loved ones massacred and such.</p><p></p><p>The PC and her allies are a half-elf rogue 3/cleric 3/sorcerer 2 (the PC), a human druid 6, a human rogue 3/fighter 4/shadowdancer 1, a human fighter 7/duelist 1, and a human (half gold dragon) paladin 5. The duelist and the druid are expendable, the shadowdancer and the half-dragon are not quite so for plot purposes.</p><p></p><p>I have access to the core books, plus Monster Manual II, Savage Species, Unearthed Arcana, and Dragon Mag 335-353. This is for tonight's session (2/14).</p><p></p><p>Quentin</p></blockquote><p></p>
[QUOTE="crazy_monkey1956, post: 3343860, member: 49514"] I need some help "tweaking" a bad guy for tonight's session. A little background... The villain in question has been pestering, annoying and tormenting the PC (just one, my wife's character) and her NPC friends and allies for quite some time. The PC has a strong urge to see this guy dead as he killed her mentor (mentor was later raised, but it's the principle of the thing)... The villain is a gnome bard 5/assassin 3 with a very Joker (ala Batman) esque schtick. Maniacal, twisted humor, and takes gnomish "pranks" in the totally demented direction. The gnome has been trailing the PC's NPC half-gold dragon paladin friend for a transmuter ally who is interested in disecting the half-dragon (half-dragons are exceedingly rare and this transmuter has the whole scientific curiosity/detachment down to creepy psychotic level). The half-dragon recently took it upon himself to "cleanse" the abandonded tower of an evil sorcerer. So, my conundrum: I want the PC and her allies to have a final confrontation with this guy, but I want to slap a template on him as a result of his visit to the tower. Something to increase his creepy factor just that much more. I don't necessarily want to increase his CR by much as I want him to be defeated, I just want it to be tough. His main tactic in the past has been illusions meant to "mess" with people, like seeing their loved ones massacred and such. The PC and her allies are a half-elf rogue 3/cleric 3/sorcerer 2 (the PC), a human druid 6, a human rogue 3/fighter 4/shadowdancer 1, a human fighter 7/duelist 1, and a human (half gold dragon) paladin 5. The duelist and the druid are expendable, the shadowdancer and the half-dragon are not quite so for plot purposes. I have access to the core books, plus Monster Manual II, Savage Species, Unearthed Arcana, and Dragon Mag 335-353. This is for tonight's session (2/14). Quentin [/QUOTE]
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