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Need some advice on homebrew campaign
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<blockquote data-quote="gamerprinter" data-source="post: 6490291" data-attributes="member: 50895"><p>It depends on what you want. You are suggesting wanting to pursue a city adventure. However, isn't it really too dangerous to adventure in a city with 15,000 troops who may want you captured, imprisoned and executed for slaying members of their army? If that hadn't happened, I'd say you'd have plenty of opportunity for urban adventuring, but with a large invading force opposed to you, my recommendation is that the party leave town and head south on their own.</p><p></p><p>As an aside (a couple things), you mention on another thread that you lack "best GM skills". With that in mind, an adventure party of 8 players is way too many people. I am a very experienced GM, having done so since the 1980's, and I would do my best to avoid running a party of 8 players. Not only is that not fun for the GM to try to effectively manage 8 people, but those 8 people won't get proper attention individually in the busy hands of such a GM. Ideally a party of 4 and a GM is what want you. You have 8 players. To me that's 4 too many, or enough to start a second game with a different GM.</p><p></p><p>The other thing, you mention one of your characters being the heir to a large imperial kingdom with ports, ships, and nobility, and that character is a barbarian? To me for a barbarian race to exist, other societies would need to be more civilized. Barbarians tend to live in small villages and hunt a wide ranging area around their communities. While barbarian kingdoms, even empires can exist, without a more civilized nation of non-barbarians around to compare to, there's nothing really barbaric about it. It sounds like your large imperial kingdom is too civilized to be considered barbarian - so I don't see the connection why you'd have a barbarian as an heir to that throne. It sounds like a cavalier or other civilized class (such as a caster) would be more appropriate.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6490291, member: 50895"] It depends on what you want. You are suggesting wanting to pursue a city adventure. However, isn't it really too dangerous to adventure in a city with 15,000 troops who may want you captured, imprisoned and executed for slaying members of their army? If that hadn't happened, I'd say you'd have plenty of opportunity for urban adventuring, but with a large invading force opposed to you, my recommendation is that the party leave town and head south on their own. As an aside (a couple things), you mention on another thread that you lack "best GM skills". With that in mind, an adventure party of 8 players is way too many people. I am a very experienced GM, having done so since the 1980's, and I would do my best to avoid running a party of 8 players. Not only is that not fun for the GM to try to effectively manage 8 people, but those 8 people won't get proper attention individually in the busy hands of such a GM. Ideally a party of 4 and a GM is what want you. You have 8 players. To me that's 4 too many, or enough to start a second game with a different GM. The other thing, you mention one of your characters being the heir to a large imperial kingdom with ports, ships, and nobility, and that character is a barbarian? To me for a barbarian race to exist, other societies would need to be more civilized. Barbarians tend to live in small villages and hunt a wide ranging area around their communities. While barbarian kingdoms, even empires can exist, without a more civilized nation of non-barbarians around to compare to, there's nothing really barbaric about it. It sounds like your large imperial kingdom is too civilized to be considered barbarian - so I don't see the connection why you'd have a barbarian as an heir to that throne. It sounds like a cavalier or other civilized class (such as a caster) would be more appropriate. [/QUOTE]
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