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Need some advice on homebrew campaign
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<blockquote data-quote="Ramm83" data-source="post: 6490382" data-attributes="member: 6780343"><p>Well the thing with the barbarian is a long history of the world they llive in:</p><p>The kingdom, the large one is called Sadrynia, and it was ruled for a long long time by a royal family. 23 years ago an ambitious duke of the kingdom and his family plotted a grand assasination ( with the help of some dark evil force, still in the background ) and murderered the whole royal family, nieces, uncles, u get the point. But one of the nieces to the king was giving birth to twins ( the PCs ) and the royal wizard, sage ( merlin type ) was at birth with them and took them with him. He gave the babies seperated away to loyal persons who have served the former king and went into hiding. The sorcerer girl grew up in the smaller kingdom with a lumberjack family and had to flee when the forces of Sadrynia invaded the smaller kingdom. She fled into elven territory and got the help from the two elves ( she had an amulet and needed to go the merlin type wizard somewhere hiding in the pirate isles "previous adventures" ). The barbarian on the other hand was taken care off by a merchant, and the barbarian tribes live way up north on a different continent, tundra like stuff. This merchant captain got killed by the barbarians and the child ( the PC ) was taken by the barbarians, seeing him a strong baby, and taken care off. Now he also had this same amulet since birth with him.</p><p></p><p>This is why a barbarian is the heir to this big kingdom.</p><p></p><p>Also to answer to your question about 8 PCs, the first few times it was really hard to manage the group, as they started talking about other stuff when they didnt get the attention they needed. And at first i thought this was a mistake, but i implemented 2 rules which works wonders:</p><p>1. every gaming session the players roll for their spot, so we wont get everyone sitting at the same place all the time</p><p>2. people need to be there at 19:30, every minute later is - 10 XP ( my clock ), and at 20:00 when we start everything said is in character. People starting talking about other stuff not related to the game will get - xp. </p><p>This keeps the group focused and manageable for me.</p><p></p><p>Ok, i didnt really want to do urban adventuring, and the thing is, i just need advice on what the city is up to when it just got surrendered. Is it easy to get out of a city or not? How is the guards doing their work on the first day. Stuff like that.</p></blockquote><p></p>
[QUOTE="Ramm83, post: 6490382, member: 6780343"] Well the thing with the barbarian is a long history of the world they llive in: The kingdom, the large one is called Sadrynia, and it was ruled for a long long time by a royal family. 23 years ago an ambitious duke of the kingdom and his family plotted a grand assasination ( with the help of some dark evil force, still in the background ) and murderered the whole royal family, nieces, uncles, u get the point. But one of the nieces to the king was giving birth to twins ( the PCs ) and the royal wizard, sage ( merlin type ) was at birth with them and took them with him. He gave the babies seperated away to loyal persons who have served the former king and went into hiding. The sorcerer girl grew up in the smaller kingdom with a lumberjack family and had to flee when the forces of Sadrynia invaded the smaller kingdom. She fled into elven territory and got the help from the two elves ( she had an amulet and needed to go the merlin type wizard somewhere hiding in the pirate isles "previous adventures" ). The barbarian on the other hand was taken care off by a merchant, and the barbarian tribes live way up north on a different continent, tundra like stuff. This merchant captain got killed by the barbarians and the child ( the PC ) was taken by the barbarians, seeing him a strong baby, and taken care off. Now he also had this same amulet since birth with him. This is why a barbarian is the heir to this big kingdom. Also to answer to your question about 8 PCs, the first few times it was really hard to manage the group, as they started talking about other stuff when they didnt get the attention they needed. And at first i thought this was a mistake, but i implemented 2 rules which works wonders: 1. every gaming session the players roll for their spot, so we wont get everyone sitting at the same place all the time 2. people need to be there at 19:30, every minute later is - 10 XP ( my clock ), and at 20:00 when we start everything said is in character. People starting talking about other stuff not related to the game will get - xp. This keeps the group focused and manageable for me. Ok, i didnt really want to do urban adventuring, and the thing is, i just need advice on what the city is up to when it just got surrendered. Is it easy to get out of a city or not? How is the guards doing their work on the first day. Stuff like that. [/QUOTE]
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