Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Need some advice on player politics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LadyDM" data-source="post: 2145035" data-attributes="member: 28426"><p>Some of the posts wanted more info, so here goes.</p><p></p><p>Player 1 is the engaged male</p><p>Player 2 is his fiancée.</p><p>Player 3 is by his OWN admission an ass, not just in game situations, but in real life.</p><p>Players 4 & 5 are minors; one male and one female, non-couple.</p><p></p><p>Our little group started with players 1 & 3 about 6 months ago. Player 2 joined us about 2 months after that and players 4&5 joined us only a few weeks ago. When player 2 joined us, player 3 made it clear he was uncomfortable/concerned with 1 & 2 's relationship spilling over into the game. At first I thought we was just being himself, but I didn't want him to feel so uncomfortable and leave the game. Everything was OK and we played on. As the game progressed, I began to see player 1 change the way he played and began looking to player 2 for....stuff; info, encouragement, help, input on what to do; and he would TRY to alter his course of actions if he saw her in "trouble" but not the other players. (I tried to discourage this, and frequently he became upset at this) For example, while in an underground crypt, the party was attacked by wraiths. The battle was not going well for player 2 (bad die rolls) and player 1 put himself between the wraith and player 2 to protect her. (At this point in the game, their characters were not in any way related). But when player 5 was in the same danger, player 1 continued to protect player 2 and not go to his other companions aide.</p><p></p><p>After thinking about it for the past few days, and putting it down in writing above, my bottom line concern is that player 1 will continue to alter his style of play while player 2 is a member of the group. I do not want one player dictating the game atmosphere and I will talk with everyone to make it clear.</p><p></p><p>I don't want to tell players 1&2 they can't play, that's not fair to them. How do I "coach" player 1 to make his own decisions and act as an individual?</p></blockquote><p></p>
[QUOTE="LadyDM, post: 2145035, member: 28426"] Some of the posts wanted more info, so here goes. Player 1 is the engaged male Player 2 is his fiancée. Player 3 is by his OWN admission an ass, not just in game situations, but in real life. Players 4 & 5 are minors; one male and one female, non-couple. Our little group started with players 1 & 3 about 6 months ago. Player 2 joined us about 2 months after that and players 4&5 joined us only a few weeks ago. When player 2 joined us, player 3 made it clear he was uncomfortable/concerned with 1 & 2 's relationship spilling over into the game. At first I thought we was just being himself, but I didn't want him to feel so uncomfortable and leave the game. Everything was OK and we played on. As the game progressed, I began to see player 1 change the way he played and began looking to player 2 for....stuff; info, encouragement, help, input on what to do; and he would TRY to alter his course of actions if he saw her in "trouble" but not the other players. (I tried to discourage this, and frequently he became upset at this) For example, while in an underground crypt, the party was attacked by wraiths. The battle was not going well for player 2 (bad die rolls) and player 1 put himself between the wraith and player 2 to protect her. (At this point in the game, their characters were not in any way related). But when player 5 was in the same danger, player 1 continued to protect player 2 and not go to his other companions aide. After thinking about it for the past few days, and putting it down in writing above, my bottom line concern is that player 1 will continue to alter his style of play while player 2 is a member of the group. I do not want one player dictating the game atmosphere and I will talk with everyone to make it clear. I don't want to tell players 1&2 they can't play, that's not fair to them. How do I "coach" player 1 to make his own decisions and act as an individual? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Need some advice on player politics
Top