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<blockquote data-quote="fusangite" data-source="post: 2145325" data-attributes="member: 7240"><p>First of all, I think you have a mistaken idea of what a DM's role is. You are not running a personal growth seminar; you are running a game. D&D games are designed to provide people with opportunities to have fun, not to force people to change their personalities whether they like it or not. These people have agreed to be entertained by you not to have you perform untrained psychotherapy on them.</p><p></p><p>Secondly, you're missing my point. This person is thinking for himself. And his conclusion is to take somebody else's advice. There are all kinds of times when, as a result of thinking for myself, I decide to defer to someone else's judgement in a particular area of my life. </p><p></p><p>If you really believe this person should be thinking for himself, then let him think for himself by respecting the decisions he is making.I strongly suggest you look in the mirror here. What do you think entitles you to shape these people's intellectual and psychological development? What qualifies you to know how to run their interpersonal interactions better than they do, to think you can teach them how to live/think through your little campaign? </p><p></p><p>You need to focus on what the goal of an RPG campaign is: an RPG campaign is a form of social entertainment; it is not therapy; it is not education; it is not the bloody Girl Guides/Boy Scouts; you're not there to mould young minds; you're there to facilitate people having a good time. Now, if you find you can't have a good time because of the nature of these people's relationship, perhaps some self-examination is in order.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2145325, member: 7240"] First of all, I think you have a mistaken idea of what a DM's role is. You are not running a personal growth seminar; you are running a game. D&D games are designed to provide people with opportunities to have fun, not to force people to change their personalities whether they like it or not. These people have agreed to be entertained by you not to have you perform untrained psychotherapy on them. Secondly, you're missing my point. This person is thinking for himself. And his conclusion is to take somebody else's advice. There are all kinds of times when, as a result of thinking for myself, I decide to defer to someone else's judgement in a particular area of my life. If you really believe this person should be thinking for himself, then let him think for himself by respecting the decisions he is making.I strongly suggest you look in the mirror here. What do you think entitles you to shape these people's intellectual and psychological development? What qualifies you to know how to run their interpersonal interactions better than they do, to think you can teach them how to live/think through your little campaign? You need to focus on what the goal of an RPG campaign is: an RPG campaign is a form of social entertainment; it is not therapy; it is not education; it is not the bloody Girl Guides/Boy Scouts; you're not there to mould young minds; you're there to facilitate people having a good time. Now, if you find you can't have a good time because of the nature of these people's relationship, perhaps some self-examination is in order. [/QUOTE]
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