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Need some advice on spells from the miniatures handbook
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<blockquote data-quote="Silveras" data-source="post: 1436920" data-attributes="member: 6271"><p>Uhm... Dim Door is a lower-grade teleport with 400+ ft range, and which can affect several allied creatures. You can go *anywhere* within the spell range. </p><p></p><p>Baleful Transposition only allows you to cause 2 creatures to trade places. In other words, you can only send creature A to where creature B already is. Plus, the two creatures must be on the same piece of land (or whatever) -- no transposing across a chasm. Plus, it is only close Range. Plus, if either creature makes its save, the spell fails. </p><p></p><p>Is that 2 levels weaker ? Looks like it to me. </p><p></p><p></p><p></p><p>Bigby's slapping hand allows a Con check to negate the effect (is that what you meant by a Discipline check ?). </p><p></p><p></p><p></p><p>Saving for half-effects is generally for area-effect damage spells. This spell lasts 1 fight, basically. Compare with Doom, a 1st level spell that imposes a -2 on attacks, saves, skill checks, and ability checks for 1 min/level, but allows a save.</p><p></p><p>A 1-level-higher spell that has a more limited effect but does not allow a save seems fine to me. </p><p></p><p></p><p></p><p>What book are you reading ? Haste gives you 1 additional attack at your highest value on a full attack, +1 to attack, +1 AC, +1 to Reflex saves, increases your movement, AND affects multiple creatures (1/level). In other words, Haste is Snake's Swiftness with extra benefits, and lasts several rounds. Snake's Swiftness is instantaneous, but you get the extra attack even if you have moved (and could not use a full attack). </p><p></p><p></p><p></p><p>See my comments re: Haste. <strong>Snake's Swiftness, Legion's</strong> still doesn't do as much as Haste for the most part.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1436920, member: 6271"] Uhm... Dim Door is a lower-grade teleport with 400+ ft range, and which can affect several allied creatures. You can go *anywhere* within the spell range. Baleful Transposition only allows you to cause 2 creatures to trade places. In other words, you can only send creature A to where creature B already is. Plus, the two creatures must be on the same piece of land (or whatever) -- no transposing across a chasm. Plus, it is only close Range. Plus, if either creature makes its save, the spell fails. Is that 2 levels weaker ? Looks like it to me. Bigby's slapping hand allows a Con check to negate the effect (is that what you meant by a Discipline check ?). Saving for half-effects is generally for area-effect damage spells. This spell lasts 1 fight, basically. Compare with Doom, a 1st level spell that imposes a -2 on attacks, saves, skill checks, and ability checks for 1 min/level, but allows a save. A 1-level-higher spell that has a more limited effect but does not allow a save seems fine to me. What book are you reading ? Haste gives you 1 additional attack at your highest value on a full attack, +1 to attack, +1 AC, +1 to Reflex saves, increases your movement, AND affects multiple creatures (1/level). In other words, Haste is Snake's Swiftness with extra benefits, and lasts several rounds. Snake's Swiftness is instantaneous, but you get the extra attack even if you have moved (and could not use a full attack). See my comments re: Haste. [B]Snake's Swiftness, Legion's[/B] still doesn't do as much as Haste for the most part. [/QUOTE]
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