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Need some advice on spells from the miniatures handbook
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<blockquote data-quote="Abraxas" data-source="post: 1441093" data-attributes="member: 1266"><p>CR 3 - bump to CR 4 if water filled.</p><p>I'm not worried about what the players will do with this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> - I'm more concerned about what an intelligent opponent should use it for. Its to easy for me to come up with ways to use it to separate the party tanks from the rest of the group and either pound on them alone or pound on the non-combatants without them. It would just be too unbelievable for the bad guys to not use this to their advantage.</p><p> </p><p> </p><p> </p><p>The wizard doesn't have to be that close - again from the bad guy point of view - archers unload on the party while an allied 5th level wiz readies to cast SS legion when the party's wiz does his thing - potential for multiple hits in addition to the full attack & this can also work without the full attack action so the archers could move and get 2 attacks at highest BAB. Plus that attacking out of the initiative order - the Wiz is the only one that really needs initiative with this spell (or use it in an ambush - 2 attacks at full BAB in a surprise round - that would be surprising).</p><p> </p><p>This one was specifically requested by the player - fits the concentration of attacks mind set the group has.</p></blockquote><p></p>
[QUOTE="Abraxas, post: 1441093, member: 1266"] CR 3 - bump to CR 4 if water filled. I'm not worried about what the players will do with this :D - I'm more concerned about what an intelligent opponent should use it for. Its to easy for me to come up with ways to use it to separate the party tanks from the rest of the group and either pound on them alone or pound on the non-combatants without them. It would just be too unbelievable for the bad guys to not use this to their advantage. The wizard doesn't have to be that close - again from the bad guy point of view - archers unload on the party while an allied 5th level wiz readies to cast SS legion when the party's wiz does his thing - potential for multiple hits in addition to the full attack & this can also work without the full attack action so the archers could move and get 2 attacks at highest BAB. Plus that attacking out of the initiative order - the Wiz is the only one that really needs initiative with this spell (or use it in an ambush - 2 attacks at full BAB in a surprise round - that would be surprising). This one was specifically requested by the player - fits the concentration of attacks mind set the group has. [/QUOTE]
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Need some advice on spells from the miniatures handbook
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