Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Need some advice with joining a D20 Star Wars game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="humble minion" data-source="post: 1463539" data-attributes="member: 5948"><p>The character mix question really depends on the GM and game style. I'm running a long-term SW campaign with one Jedi, one Force Adept, and two non-Force users, and we have had minimal problems. </p><p> </p><p> I'd suggest that each character be good at two things minimum. For instance, our Soldier is good at blaster combat and piloting. Or scoundrel is good at computers and social skills, with a sideline in piloting. Our Force Adept is good at Force powers and social skills. The skill DCs required to do most tasks aren't terribly high, so overspecialising your character isn't really necessary.</p><p> </p><p> The Jedi is good at cutting stuff up with a lightsaber. Jedi tend to be one-dimensional, and rely on other characters to do a lot of the background stuff. Nobody tops them in close combat though.</p><p> </p><p> The general areas you should make sure the group can cover are piloting, close combat, ranged combat, computers and tech, and social skills. Force use gives you a few advantages and extra options in some of these areas, but is not essential in any of them.</p><p> </p><p> The stun rules are widely believed to be a mess. The great majority of games that I have heard of use house-rules of some sort for stun. Just a warning before you base your character around exploiting that little loophole... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="humble minion, post: 1463539, member: 5948"] The character mix question really depends on the GM and game style. I'm running a long-term SW campaign with one Jedi, one Force Adept, and two non-Force users, and we have had minimal problems. I'd suggest that each character be good at two things minimum. For instance, our Soldier is good at blaster combat and piloting. Or scoundrel is good at computers and social skills, with a sideline in piloting. Our Force Adept is good at Force powers and social skills. The skill DCs required to do most tasks aren't terribly high, so overspecialising your character isn't really necessary. The Jedi is good at cutting stuff up with a lightsaber. Jedi tend to be one-dimensional, and rely on other characters to do a lot of the background stuff. Nobody tops them in close combat though. The general areas you should make sure the group can cover are piloting, close combat, ranged combat, computers and tech, and social skills. Force use gives you a few advantages and extra options in some of these areas, but is not essential in any of them. The stun rules are widely believed to be a mess. The great majority of games that I have heard of use house-rules of some sort for stun. Just a warning before you base your character around exploiting that little loophole... ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Need some advice with joining a D20 Star Wars game
Top