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Need some appropriate traps for my kobold lair
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<blockquote data-quote="chaochou" data-source="post: 5739395" data-attributes="member: 99817"><p>When I think of kobolds, I tend to think of sneaky little ambushing critters who will adapt things already in the mine to their own ends. I think of ambushes and choke points rather than magical or mechanical wonders.</p><p></p><p>Abandoned mine sounds atmospheric. Those little carts on rails could be ideal for delivering some sort of payload, rattling and squeaking through the darkness.</p><p></p><p>Sluice and flood gates once built to hold back water may have been adapted to create a nasty trapped location or to provide natural defences to critical areas.</p><p></p><p>Block and pulley systems - there's got to be a use for those to allow ambushing kobolds to retreat swiftly and efficiently up mineshafts and out of harms way.</p><p></p><p>Deadfall traps which swing pickaxes. A high ceilinged cavern with a spiked wrecking ball on a chain.</p><p></p><p>My approach would be to build a mine. Fill it with all the dangerous potential I can think of. Then work out how the kobolds have exploited that potential, especially in combinations.</p><p></p><p>Just thinking out loud. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="chaochou, post: 5739395, member: 99817"] When I think of kobolds, I tend to think of sneaky little ambushing critters who will adapt things already in the mine to their own ends. I think of ambushes and choke points rather than magical or mechanical wonders. Abandoned mine sounds atmospheric. Those little carts on rails could be ideal for delivering some sort of payload, rattling and squeaking through the darkness. Sluice and flood gates once built to hold back water may have been adapted to create a nasty trapped location or to provide natural defences to critical areas. Block and pulley systems - there's got to be a use for those to allow ambushing kobolds to retreat swiftly and efficiently up mineshafts and out of harms way. Deadfall traps which swing pickaxes. A high ceilinged cavern with a spiked wrecking ball on a chain. My approach would be to build a mine. Fill it with all the dangerous potential I can think of. Then work out how the kobolds have exploited that potential, especially in combinations. Just thinking out loud. :) [/QUOTE]
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Need some appropriate traps for my kobold lair
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