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Need some build advice! (Grappling Caster)
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<blockquote data-quote="Esker" data-source="post: 7854727" data-attributes="member: 6966824"><p>Oh, yeah, of course.</p><p></p><p></p><p></p><p>Yeah, it's a bit of a weird middle place since they're arms, and they let you grapple using WIS, but as written you're using your wisdom to grapple using your regular arms. The language in the rule needs some tightening, IMO, but that's not too surprising since it is UA after all.</p><p></p><p></p><p></p><p>Ah, right. Sorry, I've never played a monk so I'd forgotten the "or a monk weapon" clause in that ability.</p><p></p><p></p><p></p><p>Yeah, but restraining strike is icing on the cake for the fighter. What they're able to do without expending resources is fairly comparable to what the Astral Self Monk is doing with resources.</p><p></p><p></p><p></p><p>The extra d4 is per attack, isn't it? I don't see the benefits of the fighting style as hugely powerful, but if you're going to be doing a lot of grappling it's nice to be able to get a little damage along with it. If you have a shield, you can switch off between damage and grappling without having to sheathe a weapon (though then you don't have the free hand to continue attacking once you have the grapple, unless you take Tavern Brawler, in which case you are proficient with shield bash, which now does 2d4+STR, slightly above dueling style). If you don't have a shield you can grapple and punch for d6+d4+STR, which is half a point below what you'd get with dueling style, but comes out ahead with the initial 1d4 on the grapple itself. </p><p></p><p> </p><p></p><p>Unarmed strikes are considered melee weapon attacks, even though your fists aren't considered melee weapons. It's one of those wording oddities. </p><p></p><p>On my phone at the moment, so not going through all the math, but I'll have a look when I get a chance at my computer.</p></blockquote><p></p>
[QUOTE="Esker, post: 7854727, member: 6966824"] Oh, yeah, of course. Yeah, it's a bit of a weird middle place since they're arms, and they let you grapple using WIS, but as written you're using your wisdom to grapple using your regular arms. The language in the rule needs some tightening, IMO, but that's not too surprising since it is UA after all. Ah, right. Sorry, I've never played a monk so I'd forgotten the "or a monk weapon" clause in that ability. Yeah, but restraining strike is icing on the cake for the fighter. What they're able to do without expending resources is fairly comparable to what the Astral Self Monk is doing with resources. The extra d4 is per attack, isn't it? I don't see the benefits of the fighting style as hugely powerful, but if you're going to be doing a lot of grappling it's nice to be able to get a little damage along with it. If you have a shield, you can switch off between damage and grappling without having to sheathe a weapon (though then you don't have the free hand to continue attacking once you have the grapple, unless you take Tavern Brawler, in which case you are proficient with shield bash, which now does 2d4+STR, slightly above dueling style). If you don't have a shield you can grapple and punch for d6+d4+STR, which is half a point below what you'd get with dueling style, but comes out ahead with the initial 1d4 on the grapple itself. Unarmed strikes are considered melee weapon attacks, even though your fists aren't considered melee weapons. It's one of those wording oddities. On my phone at the moment, so not going through all the math, but I'll have a look when I get a chance at my computer. [/QUOTE]
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