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Need some campaign world ideas
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<blockquote data-quote="VoidAdept" data-source="post: 2882472" data-attributes="member: 33950"><p>I'm dusting off the books and running a campaign for my wife and 12-year-old son, neither of whom have played 3.5E. My wife's played a little 2E, but my son's never played before so I want his first taste of gaming to be a good one so he'll keep coming back! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Anyway, I've been brainstorming a little bit about the world and have come up with this so far:</p><p></p><p>- The world (called Varrin) is a generic Western fantasy setting on the surface.</p><p>- Long ago, a cataclysmic event turned much of the western half of the world's main continent, Macardia, into a thousand mile wide inland sea now called the Sea of Tears. The races have been squabbling over what's left of the known world (ie, the rest of the continent) ever since.</p><p>- Rumors abound that ancient cities and lost magic still exist under the surface of the Sea of Tears.</p><p>- There is indeed a "city of the ancients" on the bottom of the sea, and it was occupied by aboleth and their skum minions soon after the sea was created. Maybe their actions started the events that led to the flooding.</p><p>- The aboleth have been biding their time for millenia, and have now set in motion their plan to take over the divided kingdoms of the surface world.</p><p></p><p>That's all I've got so far. Any help on fleshing out the world or the aboleths' master plan (in other words, how would they go about it... and why would they do it in the first place!), or ideas on how to give the setting that extra 'oomph' would be great!</p><p></p><p>Oh yes, and thanks to whomever started the aboleth conversion thread. That's where I got the idea to use them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="VoidAdept, post: 2882472, member: 33950"] I'm dusting off the books and running a campaign for my wife and 12-year-old son, neither of whom have played 3.5E. My wife's played a little 2E, but my son's never played before so I want his first taste of gaming to be a good one so he'll keep coming back! ;) Anyway, I've been brainstorming a little bit about the world and have come up with this so far: - The world (called Varrin) is a generic Western fantasy setting on the surface. - Long ago, a cataclysmic event turned much of the western half of the world's main continent, Macardia, into a thousand mile wide inland sea now called the Sea of Tears. The races have been squabbling over what's left of the known world (ie, the rest of the continent) ever since. - Rumors abound that ancient cities and lost magic still exist under the surface of the Sea of Tears. - There is indeed a "city of the ancients" on the bottom of the sea, and it was occupied by aboleth and their skum minions soon after the sea was created. Maybe their actions started the events that led to the flooding. - The aboleth have been biding their time for millenia, and have now set in motion their plan to take over the divided kingdoms of the surface world. That's all I've got so far. Any help on fleshing out the world or the aboleths' master plan (in other words, how would they go about it... and why would they do it in the first place!), or ideas on how to give the setting that extra 'oomph' would be great! Oh yes, and thanks to whomever started the aboleth conversion thread. That's where I got the idea to use them. :D [/QUOTE]
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