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Need some class suggestions/builds, evil DM.
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<blockquote data-quote="Nomnath" data-source="post: 5479072" data-attributes="member: 6669521"><p>That it is, but at the same time it allows you to basically solo anything with less than 100 hp. Since you give no warning of what you're doing, and since you have no components you can cast PW<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> from hiding or really as any kind of surprise attack (acting before or even without having to roll initiative is beautiful). You don't have to cast exp retreat unless it hits the fan, and since you're a sorc you can decide on the fly although at the cost of a turn, though you can retreat without warning. Also since you're casting dps spells without any components, in a group you can pretend to be cowering ineffectively behind your tower shield (ineffectively b/c you're not breaking los and not providing cover for self) and pretend to be just a no threat fighter that's freaking out and therefore no threat and therefor won't be attacked by intelligent enemies. If the enemy is not intelligent, then you look like a tin can and the other squishies look more tasty. And if the enemy is a magic hunter, then you aren't as obvious as say the druid next to you.</p><p></p><p>Overall it provides a safe way for your character to dish out the damage (PW<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> is horribly OP if you let it run its course) without the enemy noticing at all. Even as you level up, you still retain battle usefulness as many the word spells are some kind of disable or harrassment.</p><p></p><p>Also word spells have no save... none, at all. PW<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> is basically a die spell on anything with less than 100 hp, no save no save no save.</p><p></p><p>Also it's 2nd level, those are 1st lvl spells i mentioned and silent spell is only lvl +1, as is still spell.</p><p></p><p>By the time you are regularly fighting things with over 100 hp you should have like 5th level spells at which point you're throwing big spells around like still still phantasmal killer, still ennervation, shout and still wall of fire/ice. And even then the party only has to drop the enemy to less than 100 hp at which point you are free to PW<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> it once or twice and retreat and wait a min.</p><p></p><p>The build is OP b/c you're a sorc in plate and tower shield, slinging an undetectable version of a very powerful no save damage spell. At low levels you basically can take your sweet time and pronounce something dead. And at higher levels you effectively reduce the amount of time in combat until really high levels, at which point, you've taken levels in initiate of 7 and dweomerkeeper. Oh and w/ a lvl in archivist all spells are on your list for the purpose of items except artificer crafted ones.</p></blockquote><p></p>
[QUOTE="Nomnath, post: 5479072, member: 6669521"] That it is, but at the same time it allows you to basically solo anything with less than 100 hp. Since you give no warning of what you're doing, and since you have no components you can cast PW:P from hiding or really as any kind of surprise attack (acting before or even without having to roll initiative is beautiful). You don't have to cast exp retreat unless it hits the fan, and since you're a sorc you can decide on the fly although at the cost of a turn, though you can retreat without warning. Also since you're casting dps spells without any components, in a group you can pretend to be cowering ineffectively behind your tower shield (ineffectively b/c you're not breaking los and not providing cover for self) and pretend to be just a no threat fighter that's freaking out and therefore no threat and therefor won't be attacked by intelligent enemies. If the enemy is not intelligent, then you look like a tin can and the other squishies look more tasty. And if the enemy is a magic hunter, then you aren't as obvious as say the druid next to you. Overall it provides a safe way for your character to dish out the damage (PW:P is horribly OP if you let it run its course) without the enemy noticing at all. Even as you level up, you still retain battle usefulness as many the word spells are some kind of disable or harrassment. Also word spells have no save... none, at all. PW:P is basically a die spell on anything with less than 100 hp, no save no save no save. Also it's 2nd level, those are 1st lvl spells i mentioned and silent spell is only lvl +1, as is still spell. By the time you are regularly fighting things with over 100 hp you should have like 5th level spells at which point you're throwing big spells around like still still phantasmal killer, still ennervation, shout and still wall of fire/ice. And even then the party only has to drop the enemy to less than 100 hp at which point you are free to PW:P it once or twice and retreat and wait a min. The build is OP b/c you're a sorc in plate and tower shield, slinging an undetectable version of a very powerful no save damage spell. At low levels you basically can take your sweet time and pronounce something dead. And at higher levels you effectively reduce the amount of time in combat until really high levels, at which point, you've taken levels in initiate of 7 and dweomerkeeper. Oh and w/ a lvl in archivist all spells are on your list for the purpose of items except artificer crafted ones. [/QUOTE]
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