Ace32
Explorer
I've got a campaign going, with a bunch of characters that are around level 15. We've been playing since level 1, and they've gone quite a way with these characters, but they haven't really had to do much internal struggling. It's sort of a stereotypical campaign, go out and fight the evil baddies. Only the evil baddies are a huge army of human-like fiends, that keep coming back under different leadership. I've decided that instead of just out-and-out combat all the time, I'm gonna make them struggle a bit with their power lust.
Basically, I want ideas for ways to tease my players with power. They need to be pretty demanding and corrupting, but look really nice.
Some ideas I've had:
- One of my players is a really into how strong he is compared to everybody else, as a result, one of the vampire's that we've run afoul is going to start guerrilla attacking him, and taunting him with his own strength and regenerative properties... until the player decides he wants to become a vampire himself.
- Another of my players is a wizard who can't get enough direct damage spells. He likes to roll as many dice as he can, and have as many spells as he can. I'm going to have him stumble upon an ancient ritual book, full of powerful, evil, and corrupting spells. Once he possesses the book, he will become haunted by the book's phantom, the spirit of the last owner, who will convince him of the benefits and powers of the book, with no words about the corrupting nature.
Anybody else have any other ideas? My party is:
CG Half Elf Ranger/Fighter (the first example)
CG Dark Elf Necromancer (the second example)
LG Human Paladin/Fighter (he's gonna be the toughest)
CG Lizardman Sorcerer
CG Human Barbarian
LG Half-Dragon (Elf) Paladin/Wizard (a total munchkin, he's also a poor roleplayer, and is a ways behind the party in levels (even with Half-Dragon level adjustment made)
The Campaign is a near-future fantasy game, with a lot of magic and space/planar stuff.
Basically, I want ideas for ways to tease my players with power. They need to be pretty demanding and corrupting, but look really nice.
Some ideas I've had:
- One of my players is a really into how strong he is compared to everybody else, as a result, one of the vampire's that we've run afoul is going to start guerrilla attacking him, and taunting him with his own strength and regenerative properties... until the player decides he wants to become a vampire himself.
- Another of my players is a wizard who can't get enough direct damage spells. He likes to roll as many dice as he can, and have as many spells as he can. I'm going to have him stumble upon an ancient ritual book, full of powerful, evil, and corrupting spells. Once he possesses the book, he will become haunted by the book's phantom, the spirit of the last owner, who will convince him of the benefits and powers of the book, with no words about the corrupting nature.
Anybody else have any other ideas? My party is:
CG Half Elf Ranger/Fighter (the first example)
CG Dark Elf Necromancer (the second example)
LG Human Paladin/Fighter (he's gonna be the toughest)
CG Lizardman Sorcerer
CG Human Barbarian
LG Half-Dragon (Elf) Paladin/Wizard (a total munchkin, he's also a poor roleplayer, and is a ways behind the party in levels (even with Half-Dragon level adjustment made)
The Campaign is a near-future fantasy game, with a lot of magic and space/planar stuff.