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<blockquote data-quote="Fooly_Cooly" data-source="post: 5814108" data-attributes="member: 6688511"><p>Actually the grappler has a nice habit of capturing opponents alive. He manacles after he subdues. Lol. I see what you mean by situational CR though. Sometimes I see creatures that fit really well in a dungeon I make but are the wrong CR. So I take away abilities or give abilities until I believe them to be more balanced to the parties lvl. As for almost always killing. I may go a little overboard but to me a combat encounter were 1 or 2 party members dont even get to half health is too easy. You may as well just hand them EXP and say" Well you guys fought this and won.1 of you took some damage but a cure spell or 2 should handle it. Moving along." That to me as a DM and player wouldnt even be worth playing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />.</p></blockquote><p></p>
[QUOTE="Fooly_Cooly, post: 5814108, member: 6688511"] Actually the grappler has a nice habit of capturing opponents alive. He manacles after he subdues. Lol. I see what you mean by situational CR though. Sometimes I see creatures that fit really well in a dungeon I make but are the wrong CR. So I take away abilities or give abilities until I believe them to be more balanced to the parties lvl. As for almost always killing. I may go a little overboard but to me a combat encounter were 1 or 2 party members dont even get to half health is too easy. You may as well just hand them EXP and say" Well you guys fought this and won.1 of you took some damage but a cure spell or 2 should handle it. Moving along." That to me as a DM and player wouldnt even be worth playing :P. [/QUOTE]
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