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General Tabletop Discussion
*Pathfinder & Starfinder
Need some encounters for plains/wilderness
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<blockquote data-quote="Trit One-Ear" data-source="post: 5928819" data-attributes="member: 6678017"><p>My first thought was to go with horsemen/plains runners. Mix some barbarian/brutes in with some strikers who can take advantage of the terrain and have incredible movement. Using elves could be an interesting twist, basing them off some Native American cultures.</p><p></p><p></p><p>I also like the idea of burrowing creatures. With no trees or rocks to escape them, it'll be hard for the PC's to really be safe with an enemy always underfoot (literally). </p><p></p><p>Rock creatures or golems could also turn the terrain into a danger. The heroes decide to camp amongst some large boulders for the height of the day, when the sun is too much to bear. Huddled in the little shelter these rocks provide, they are greatly surprised when their shelter beings to... awaken? The largest rock they've settled behind is alive, and does not welcome intruders. They throw themselves into battle, only to discover as things wear on, the entire outcrop of rocks is actually a small colony of these creatures! One by one they awaken, and come to the aid of their wounded brethren. </p><p></p><p>Flying creatures make sense, but actually excite me less (personal choice). You could play up their arrival pretty dramatically, though. Perhaps the PC's are hunting some of the sparse game they are able to actually track on the plains, when suddenly all nearby creatures run for cover... what's causing this?</p><p>Obvious answers: Dragons, gryphons, rocs (or other giant birds)...</p><p>All good. But what about smaller threats?</p><p>Swarms of vicious, razor-beaked sparrow-type birds fill the sky. They weave and bank with perfectly synchronized timing, swarming one foe then flitting away before retaliation is possible. Their taste for blood makes them a feared predator on the plains, one the horses and other animals have learned to avoid. Your heroes, however, have not been so wise...</p><p></p><p>...or something. All depends who unique you want to make this. You could also do something simpler but equally different and have them run across a band of travel-wearied orcs or goblins (think the second Lord of the Rings). Out of place, and foreshadowing some of the same threats the players may have to face.</p><p></p><p>Trit</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 5928819, member: 6678017"] My first thought was to go with horsemen/plains runners. Mix some barbarian/brutes in with some strikers who can take advantage of the terrain and have incredible movement. Using elves could be an interesting twist, basing them off some Native American cultures. I also like the idea of burrowing creatures. With no trees or rocks to escape them, it'll be hard for the PC's to really be safe with an enemy always underfoot (literally). Rock creatures or golems could also turn the terrain into a danger. The heroes decide to camp amongst some large boulders for the height of the day, when the sun is too much to bear. Huddled in the little shelter these rocks provide, they are greatly surprised when their shelter beings to... awaken? The largest rock they've settled behind is alive, and does not welcome intruders. They throw themselves into battle, only to discover as things wear on, the entire outcrop of rocks is actually a small colony of these creatures! One by one they awaken, and come to the aid of their wounded brethren. Flying creatures make sense, but actually excite me less (personal choice). You could play up their arrival pretty dramatically, though. Perhaps the PC's are hunting some of the sparse game they are able to actually track on the plains, when suddenly all nearby creatures run for cover... what's causing this? Obvious answers: Dragons, gryphons, rocs (or other giant birds)... All good. But what about smaller threats? Swarms of vicious, razor-beaked sparrow-type birds fill the sky. They weave and bank with perfectly synchronized timing, swarming one foe then flitting away before retaliation is possible. Their taste for blood makes them a feared predator on the plains, one the horses and other animals have learned to avoid. Your heroes, however, have not been so wise... ...or something. All depends who unique you want to make this. You could also do something simpler but equally different and have them run across a band of travel-wearied orcs or goblins (think the second Lord of the Rings). Out of place, and foreshadowing some of the same threats the players may have to face. Trit [/QUOTE]
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Need some encounters for plains/wilderness
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