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<blockquote data-quote="Slobber Monster" data-source="post: 2509233" data-attributes="member: 27687"><p>Time pressure is a key element of adventure design for DnD, or else you do wind up with characters resting after every encounter. Random encounters work fine, better though if they make some kind of sense for the setting. They tend to work less well as PC's go up in level because of the various spells which ensure an uninterrupted rest. There are also plenty of plot hooks or environment elements which enforce time pressure - sinking temples, pursuit, volcanic eruptions, defending towns, etc. Dungeon crawls are fun, but it makes for nice variety to mix in some other scenarios.</p><p></p><p></p><p></p><p>Edit: Note that adventures which totally lack time pressure can be fun too, you just have to take that into account when designing things. The challenge rating system assumes four-five relatively easy encounters per day, which have the combined effect of using up PC resources. One encounter per day usually requires about +2-3 EL to be challenging, and many of the X-per day abilities become relatively more powerfull.</p></blockquote><p></p>
[QUOTE="Slobber Monster, post: 2509233, member: 27687"] Time pressure is a key element of adventure design for DnD, or else you do wind up with characters resting after every encounter. Random encounters work fine, better though if they make some kind of sense for the setting. They tend to work less well as PC's go up in level because of the various spells which ensure an uninterrupted rest. There are also plenty of plot hooks or environment elements which enforce time pressure - sinking temples, pursuit, volcanic eruptions, defending towns, etc. Dungeon crawls are fun, but it makes for nice variety to mix in some other scenarios. Edit: Note that adventures which totally lack time pressure can be fun too, you just have to take that into account when designing things. The challenge rating system assumes four-five relatively easy encounters per day, which have the combined effect of using up PC resources. One encounter per day usually requires about +2-3 EL to be challenging, and many of the X-per day abilities become relatively more powerfull. [/QUOTE]
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