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<blockquote data-quote="Crust" data-source="post: 3724606" data-attributes="member: 22330"><p>I like the dream idea. It allows infinite possibilities.</p><p></p><p>You might work in some elaborate illusions for the PCs to repeatedly disbelieve. The constant will saves might give the impression that they know they're dreaming, but the swords and talons and flames still hurt, and the fear will certainly be real enough. The inability to wake up is fearful enough.</p><p></p><p>The dream also allows the possibility of playing with time. How long did the PCs sleep? One hour? A week? A century? A <em>millennia?</em> That could also have a very interesting effect on the PCs and the players, sort of a detached awareness of what happened, much like Robert E. Howard's Kull short story "The Striking of the Gong," where Kull swoons at the sounding of a distant gong and embarks on a seemingly eons-long mental journey of enlightenment with some cosmic entity... only to regain consciousness moments later, his allies crowding around. To them, Kull had simply swooned for a moment. Kull's experience was far different. To his friend Brule, he said, "...there is no such thing as time, nor space; for I have traveled the longest journey of my life, and have lived countless millions of years during the striking of the gong" (<em>Kull: Exile of Atlantis</em>, pg. 132). Awesome short story, and only 4 pages!</p><p></p><p>Go with the dream, and squeeze as much out of it as you can. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Crust, post: 3724606, member: 22330"] I like the dream idea. It allows infinite possibilities. You might work in some elaborate illusions for the PCs to repeatedly disbelieve. The constant will saves might give the impression that they know they're dreaming, but the swords and talons and flames still hurt, and the fear will certainly be real enough. The inability to wake up is fearful enough. The dream also allows the possibility of playing with time. How long did the PCs sleep? One hour? A week? A century? A [I]millennia?[/I] That could also have a very interesting effect on the PCs and the players, sort of a detached awareness of what happened, much like Robert E. Howard's Kull short story "The Striking of the Gong," where Kull swoons at the sounding of a distant gong and embarks on a seemingly eons-long mental journey of enlightenment with some cosmic entity... only to regain consciousness moments later, his allies crowding around. To them, Kull had simply swooned for a moment. Kull's experience was far different. To his friend Brule, he said, "...there is no such thing as time, nor space; for I have traveled the longest journey of my life, and have lived countless millions of years during the striking of the gong" ([I]Kull: Exile of Atlantis[/I], pg. 132). Awesome short story, and only 4 pages! Go with the dream, and squeeze as much out of it as you can. ;) [/QUOTE]
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