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<blockquote data-quote="The Lost Muse" data-source="post: 3583301" data-attributes="member: 18546"><p>If you want an archer to deal lots of damage and you are limited to the core rulebooks, try something like this (note: the only equipment this character has is a composite longbow)</p><p></p><p>Male Elf(High) Rgr11/Rog9; CR 20;</p><p>Medium Humanoid (Elf);</p><p>HD 9d6+11d8+20; hp 26;</p><p>Init +5; Spd 30 ft/x4;</p><p>AC 15 (+5 dex), touch 15, flat-footed 15;</p><p>Base Atk/Grapple +17/+19;</p><p>Full Atk +23/+18/+13/+8 Two-handed (1d8+2;20/x3, Composite Longbow);</p><p></p><p>SA&SQ Uncanny Dodge(Ex), Improved Uncanny Dodge(Ex), Trap Sense(Ex), Animal Companion(Ex), Wild Empathy(Ex), Woodland Stride(Ex), Evasion(Ex), Favored Enemy (Humanoid (human) (+6 bonus), Dragon (+2 bonus), Elemental (+2 bonus)), Swift Tracker(Ex), Sneak Attack +5d6, Trapfinding(Ex);</p><p></p><p>AL LG; SV Fort +11, Ref +18, Will +7;</p><p>Str 14(+2), Dex 20(+5), Con 13(+1), Int 13(+1), Wis 12(+1), Cha 10(+0);</p><p>Skills: Put ranks in Hide, Move Silently, Spot, Listen, and Climb.</p><p></p><p>Feats: Combat Expertise, Dodge, Mobility, Spring Attack, Endurance², Point Blank Shot, Precise Shot, Improved Precise Shot², Rapid Shot², Manyshot², Track², Weapon Focus (Longbow, Composite).</p><p></p><p>Without spelling out the additional attacks gained by Rapid Shot, and Manyshot, this archer will deal up 4d8+20d6 damage in a round, so long as they are able to sneak attack their opponents. I think that if you are expecting to deal tons of damage with an archer using just the core, you're not going to get the raw power of tons of damage with a single attack; however, you can use good tactics and manoeuvrability to be an effective addition. </p><p></p><p>2 - Bonus Feats/Combat Style</p><p></p><p>Edit: I agree with Der Kludge...</p></blockquote><p></p>
[QUOTE="The Lost Muse, post: 3583301, member: 18546"] If you want an archer to deal lots of damage and you are limited to the core rulebooks, try something like this (note: the only equipment this character has is a composite longbow) Male Elf(High) Rgr11/Rog9; CR 20; Medium Humanoid (Elf); HD 9d6+11d8+20; hp 26; Init +5; Spd 30 ft/x4; AC 15 (+5 dex), touch 15, flat-footed 15; Base Atk/Grapple +17/+19; Full Atk +23/+18/+13/+8 Two-handed (1d8+2;20/x3, Composite Longbow); SA&SQ Uncanny Dodge(Ex), Improved Uncanny Dodge(Ex), Trap Sense(Ex), Animal Companion(Ex), Wild Empathy(Ex), Woodland Stride(Ex), Evasion(Ex), Favored Enemy (Humanoid (human) (+6 bonus), Dragon (+2 bonus), Elemental (+2 bonus)), Swift Tracker(Ex), Sneak Attack +5d6, Trapfinding(Ex); AL LG; SV Fort +11, Ref +18, Will +7; Str 14(+2), Dex 20(+5), Con 13(+1), Int 13(+1), Wis 12(+1), Cha 10(+0); Skills: Put ranks in Hide, Move Silently, Spot, Listen, and Climb. Feats: Combat Expertise, Dodge, Mobility, Spring Attack, Endurance², Point Blank Shot, Precise Shot, Improved Precise Shot², Rapid Shot², Manyshot², Track², Weapon Focus (Longbow, Composite). Without spelling out the additional attacks gained by Rapid Shot, and Manyshot, this archer will deal up 4d8+20d6 damage in a round, so long as they are able to sneak attack their opponents. I think that if you are expecting to deal tons of damage with an archer using just the core, you're not going to get the raw power of tons of damage with a single attack; however, you can use good tactics and manoeuvrability to be an effective addition. 2 - Bonus Feats/Combat Style Edit: I agree with Der Kludge... [/QUOTE]
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