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<blockquote data-quote="Imaculata" data-source="post: 7344979" data-attributes="member: 6801286"><p>I maintain a binder with details about all the places and people in my campaign. I try to give every npc a name that is easy to remember (both for me and my players). I also give every place some details that makes it special, and make it stand out from every other location in my campaign. </p><p></p><p>So when I describe the port city of Vertesaux to my players, I already know what it looks like, what it smells like, and what it sounds like. I don't have to read any notes to remember this location. In my head I can picture myself standing on the dock, looking towards the city, and seeing all the white buildings with orange rooftops... just as the players are when they arrive there. The smell of salt and fish is in the air, fishermen and merchant vessels are unloading their goods... Cheap and ugly prostitutes throw themselves at sailors who have been at sea for a long time and aren't that picky, while the poor try to sell their rotten old apples. And the harbor master is probably there as well.</p><p></p><p>...ehrm... what was his name again...? Well, I guess that's why I have my notes. I write down the name of every npc in every location, with a brief description, so his appearance and demeanor don't change every session.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7344979, member: 6801286"] I maintain a binder with details about all the places and people in my campaign. I try to give every npc a name that is easy to remember (both for me and my players). I also give every place some details that makes it special, and make it stand out from every other location in my campaign. So when I describe the port city of Vertesaux to my players, I already know what it looks like, what it smells like, and what it sounds like. I don't have to read any notes to remember this location. In my head I can picture myself standing on the dock, looking towards the city, and seeing all the white buildings with orange rooftops... just as the players are when they arrive there. The smell of salt and fish is in the air, fishermen and merchant vessels are unloading their goods... Cheap and ugly prostitutes throw themselves at sailors who have been at sea for a long time and aren't that picky, while the poor try to sell their rotten old apples. And the harbor master is probably there as well. ...ehrm... what was his name again...? Well, I guess that's why I have my notes. I write down the name of every npc in every location, with a brief description, so his appearance and demeanor don't change every session. [/QUOTE]
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