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Need some help pricing these magic items.
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2151580" data-attributes="member: 23094"><p>They sound like interesting items!</p><p></p><p></p><p></p><p>Ok ... When you say "preserves food," what exactly do you mean? Do you mean, "Food inside doesn't spoil, ever?" or do you mean, "Cleanses spoiled food placed within it?"</p><p></p><p>Other than that, what you're really looking at here is a "Bag of Goodberry 1/ day, max of 32 berries, and some stuff."</p><p></p><p>Now, the spell iteself creates 2d4 magical berries, with an average of 5 berries per casting. Each berry cures 1 point of damage and provides nourishment as a meal.</p><p></p><p>Your player wants a bag which always produces 8 berries per day. That's a maximized Goodberry spell.</p><p></p><p>A command-activated device which casts a maximized Goodberry spell once per day would cost:</p><p></p><p>Spell Level * Caster Level * 1,800gp / (5 / Uses per day) = </p><p></p><p>(Drd 1 + 3 Maximize = 4) * (7, minimum for spell level 4*) * 1,800gp / (5 / 1) = 10,800gp</p><p></p><p>*Note that 7th-level Goodberries actually last for 7 days, and you're proposing a 3-day limit.</p><p></p><p>Now, this gives you 8 points of free healing per day, as well as 8 meals per day (almost enough to fully feed 3 people). At "maximum," you can cure 32 points of healing, and completely feed almost 10 people completely for one day.</p><p></p><p>Compare this to Murlynd's Spoon, which completely feeds 4 people, day in, day out, for a cost of 5,400gp.</p><p></p><p>So, is doubling the price worth it for a couple points of healing and a decrease in people fed?</p><p></p><p>I don't think so. Instead, I think the real question to ask is "How big of a problem is getting enough food in your campaign?"</p><p></p><p>If it's like standard D&D, where past a certain point food doesn't really matter, then I wouldn't price this item at any more than Murlynd's Spoon.</p><p></p><p>Moreover, other supplements have detailed items like the Field Provisions Box (A&EG, I think ...), which is in the 2K price range or so. It's main draw back vs. the spoon is size and that it only feeds one person (I think - been awhile since I've seen it).</p><p></p><p>This item seems pretty unexploitable, and I'd let it happen for relatively close to the Spoon's price.</p><p></p><p></p><p></p><p></p><p>This is a low-powered decanter of Endless Water, probably with a Create Water prereq instead of a Control Water prereq.</p><p></p><p>In other words, you're looking at basically a CL 1, Spell level 0 continuous item, since the effect you want is directly tied to the spell. I'd make it 1 gallon per round, however, to more closely match the decanter. Also, it only creates fresh water. It's 1,000gp.</p><p></p><p></p><p></p><p>OK!</p><p></p><p>This is an easy one.</p><p></p><p>The "belt" chakra / slot has affinity for: "Physical improvement"</p><p></p><p>I believe that armor bonuses are not physical improvement, though natural armor bonuses are.</p><p></p><p>+4 armor bonus = 4 * 4 * 1,000gp = 16,000gp * 1.5 for innappropriate slot = 24,000gp</p><p>+2 Enhancement to natural armor = 2 * 2 * 2,000gp = 8,000gp</p><p></p><p>The most expensive part of this item is the armor bonus, so it forms the base. The secondary ability, then, is the enhancement to natural armor. Since it is a secondary ability in a slotted item, it's cost increases by 1.5.</p><p></p><p>Thus, a Belt of Armor +4 would cost 24,000gp.</p><p></p><p>A Belt of Armor +4 and Natural Armor +2 = 24,000gp + (8,000gp * 1.5) = 36,000gp.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2151580, member: 23094"] They sound like interesting items! Ok ... When you say "preserves food," what exactly do you mean? Do you mean, "Food inside doesn't spoil, ever?" or do you mean, "Cleanses spoiled food placed within it?" Other than that, what you're really looking at here is a "Bag of Goodberry 1/ day, max of 32 berries, and some stuff." Now, the spell iteself creates 2d4 magical berries, with an average of 5 berries per casting. Each berry cures 1 point of damage and provides nourishment as a meal. Your player wants a bag which always produces 8 berries per day. That's a maximized Goodberry spell. A command-activated device which casts a maximized Goodberry spell once per day would cost: Spell Level * Caster Level * 1,800gp / (5 / Uses per day) = (Drd 1 + 3 Maximize = 4) * (7, minimum for spell level 4*) * 1,800gp / (5 / 1) = 10,800gp *Note that 7th-level Goodberries actually last for 7 days, and you're proposing a 3-day limit. Now, this gives you 8 points of free healing per day, as well as 8 meals per day (almost enough to fully feed 3 people). At "maximum," you can cure 32 points of healing, and completely feed almost 10 people completely for one day. Compare this to Murlynd's Spoon, which completely feeds 4 people, day in, day out, for a cost of 5,400gp. So, is doubling the price worth it for a couple points of healing and a decrease in people fed? I don't think so. Instead, I think the real question to ask is "How big of a problem is getting enough food in your campaign?" If it's like standard D&D, where past a certain point food doesn't really matter, then I wouldn't price this item at any more than Murlynd's Spoon. Moreover, other supplements have detailed items like the Field Provisions Box (A&EG, I think ...), which is in the 2K price range or so. It's main draw back vs. the spoon is size and that it only feeds one person (I think - been awhile since I've seen it). This item seems pretty unexploitable, and I'd let it happen for relatively close to the Spoon's price. This is a low-powered decanter of Endless Water, probably with a Create Water prereq instead of a Control Water prereq. In other words, you're looking at basically a CL 1, Spell level 0 continuous item, since the effect you want is directly tied to the spell. I'd make it 1 gallon per round, however, to more closely match the decanter. Also, it only creates fresh water. It's 1,000gp. OK! This is an easy one. The "belt" chakra / slot has affinity for: "Physical improvement" I believe that armor bonuses are not physical improvement, though natural armor bonuses are. +4 armor bonus = 4 * 4 * 1,000gp = 16,000gp * 1.5 for innappropriate slot = 24,000gp +2 Enhancement to natural armor = 2 * 2 * 2,000gp = 8,000gp The most expensive part of this item is the armor bonus, so it forms the base. The secondary ability, then, is the enhancement to natural armor. Since it is a secondary ability in a slotted item, it's cost increases by 1.5. Thus, a Belt of Armor +4 would cost 24,000gp. A Belt of Armor +4 and Natural Armor +2 = 24,000gp + (8,000gp * 1.5) = 36,000gp. [/QUOTE]
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