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Need some help pricing these magic items.
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<blockquote data-quote="der_kluge" data-source="post: 2151662" data-attributes="member: 945"><p>Using Artificer's Handbook rules.</p><p>If you're going to be creating items in your game, I strongly recommend you pick this up.</p><p></p><p></p><p></p><p>spells required</p><p>goodberry (DRD 1)</p><p>minor creation(?) (Sor/Wiz 4)</p><p></p><p>This is a use-activated, unlimited-use bag which casts goodberries, and also generates additional berries. If you look at it in a literal sense, it's not easy to apply rules to magic items. The statement "when there are less than 32 berries in the bag" implies some knowledge, or contingency, which incurs the contingency spell. "If there are less than 32 berries in the bag, cast minor creation". That's a contingency. That's going to make the bag much more expensive. Instead, I would suggest a uses-per-day item to create 32 berries at a time. Minor creation, which might work for this purpose, could easily cast 32 berries.</p><p></p><p>So, what I would suggest is a bag which has the following:</p><p>unlimited-use "goodberry" - 2d4 berries at a time. <em>goodberry</em> doesn't create berries, merely makes them magical. You still have to supply the berries.</p><p>2 uses per day of minor creation - 32 berries per charge. I would say that the bag could hold 320 berries at a time. A cubic foot is a lot of berries!</p><p></p><p>10gp(1+1-1)*7^2 = 10*49 = 490gp</p><p>10gp(4+7-1)*11^2 = 100*121 = 12,100gp</p><p></p><p>Total creation cost is 12,590gp.</p><p>The spell requires 11 4th level arcane spell slots, and 7 1st level druid spell slots.</p><p></p><p></p><p></p><p></p><p></p><p>spells required:</p><p>create water (DRD 0)</p><p></p><p>10gp(0+1-1)*5^2 (minimum) 10gp*25 = 250gp. That's pretty cheap. And I would argue that the waterskin would actually weigh nothing, since it wouldn't actually contain any water at all. Putting this on a wineskin is a little bit misleading, though I suppose it doesn't matter.</p><p></p><p>This spell requires 5 0 level spell slots. Shouldn't be a problem.</p><p></p><p>The spell description for create water says that it's duration is "instantaneous" which isn't accurate. It's permanent. <em>magic missile</em> is instantaneous. This isn't the same kind of thing. I hate it when they do that. I'll base this off the cost of the spell as a permanent duration (which makes it much, much cheaper).</p><p></p><p></p><p></p><p></p><p>spells required:</p><p>magic vestment (optional) (CLR 3)</p><p>barkskin (DRD 2)</p><p></p><p>To do this the easy way, you could just take the cost of a +4 shield and a +2 amulet of natural armor and add them together. The Artificer's Handbook has rules for creating such things.</p><p></p><p>The Artificer's Handbook creation cost for a +2 amulet of natural armor is 4,840gp. The creation cost of a +4 bonus item is 5,040gp. In this case, you've combined them, so the costs are a bit higher.</p><p>10gp(5+8-1)*7^2 = 120*49 = 5,880gp</p><p></p><p>The total would be 5,880+4,840 = 10,720gp. That's creation cost.</p><p></p><p>This item would require 11 2nd level druid spells (for barkskin) and 7 5th level spell slots for the +4 armor bonus. This is an unnamed spell, since there isn't really any spell defined to create bonus weapons and armor (arguably <em>magic vestment</em> fits, but then wizards couldn't make magic armor.</p><p></p><p>Jesus. That was a bit of work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="der_kluge, post: 2151662, member: 945"] Using Artificer's Handbook rules. If you're going to be creating items in your game, I strongly recommend you pick this up. spells required goodberry (DRD 1) minor creation(?) (Sor/Wiz 4) This is a use-activated, unlimited-use bag which casts goodberries, and also generates additional berries. If you look at it in a literal sense, it's not easy to apply rules to magic items. The statement "when there are less than 32 berries in the bag" implies some knowledge, or contingency, which incurs the contingency spell. "If there are less than 32 berries in the bag, cast minor creation". That's a contingency. That's going to make the bag much more expensive. Instead, I would suggest a uses-per-day item to create 32 berries at a time. Minor creation, which might work for this purpose, could easily cast 32 berries. So, what I would suggest is a bag which has the following: unlimited-use "goodberry" - 2d4 berries at a time. [i]goodberry[/i] doesn't create berries, merely makes them magical. You still have to supply the berries. 2 uses per day of minor creation - 32 berries per charge. I would say that the bag could hold 320 berries at a time. A cubic foot is a lot of berries! 10gp(1+1-1)*7^2 = 10*49 = 490gp 10gp(4+7-1)*11^2 = 100*121 = 12,100gp Total creation cost is 12,590gp. The spell requires 11 4th level arcane spell slots, and 7 1st level druid spell slots. spells required: create water (DRD 0) 10gp(0+1-1)*5^2 (minimum) 10gp*25 = 250gp. That's pretty cheap. And I would argue that the waterskin would actually weigh nothing, since it wouldn't actually contain any water at all. Putting this on a wineskin is a little bit misleading, though I suppose it doesn't matter. This spell requires 5 0 level spell slots. Shouldn't be a problem. The spell description for create water says that it's duration is "instantaneous" which isn't accurate. It's permanent. [i]magic missile[/i] is instantaneous. This isn't the same kind of thing. I hate it when they do that. I'll base this off the cost of the spell as a permanent duration (which makes it much, much cheaper). spells required: magic vestment (optional) (CLR 3) barkskin (DRD 2) To do this the easy way, you could just take the cost of a +4 shield and a +2 amulet of natural armor and add them together. The Artificer's Handbook has rules for creating such things. The Artificer's Handbook creation cost for a +2 amulet of natural armor is 4,840gp. The creation cost of a +4 bonus item is 5,040gp. In this case, you've combined them, so the costs are a bit higher. 10gp(5+8-1)*7^2 = 120*49 = 5,880gp The total would be 5,880+4,840 = 10,720gp. That's creation cost. This item would require 11 2nd level druid spells (for barkskin) and 7 5th level spell slots for the +4 armor bonus. This is an unnamed spell, since there isn't really any spell defined to create bonus weapons and armor (arguably [i]magic vestment[/i] fits, but then wizards couldn't make magic armor. Jesus. That was a bit of work. :) [/QUOTE]
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