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Need some help pricing these magic items.
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<blockquote data-quote="IcyCool" data-source="post: 2151748" data-attributes="member: 20308"><p>I believe what he originally wanted was a bag that will keep his berries fresh. I think the later stuff is because he doesn't want to have to look for berries (we're coming up on winter). As to his original idea, I was thinking of an at will, slotted, command word item for Purify Food and drink. This would run 900gp (as per hand of the mage). This didn't seem too bad, but then I got to thinking, why wouldn't every village rush out and buy one (availability aside)? 900gp for an item that duplicates a spell with an instantaneous duration (a permanent benefit in other words) seemed too cheap. So I priced it as a slotless, use activated item, reasoning that he only wanted it to keep his berries (and I expanded it to any foodstuff) fresh. So I figured an item that simply preserved food put into it (it would preserve rotten food in it's current state, not purify it) sounded more reasonable. At 2,000gp it seemed a bit expensive, but I was more comfortable with it. I presented the idea to the player, and he likes it. He then wanted to add the berry production and goodberry effects to it.</p><p></p><p></p><p></p><p>I am?</p><p></p><p></p><p></p><p>Food isn't difficult to get in my campaign, but I try to be reasonably consistent with my rulings, and I try to give a well-rationed price to any custom magic items. That said, the first thing in the DMG about creating magic items does say to compare it to an existing item. So, let's compare it to a Murlynd's Spoon.</p><p></p><p>Spoon:</p><p></p><p>Feeds up to 4 people per day.</p><p></p><p>Bag:</p><p></p><p>Creates a number of Goodberries per day.</p><p>Preserves food that is placed within it.</p><p></p><p>So, if the Bag produced enough berries to feed 4 people per day, and assuming the miniscule amount of healing was ignored, how much would you increase the price for the preservation effect?</p><p></p><p>I'm thinking we start with 5,400gp for a bag that produces 12 berries per day on command, each providing enough nourishment for a single meal. This duplicates Murlynd's Spoon, just the flavor text is different. If we allow each berry to heal you for a single hitpoint, that sounds vaguely like adding a charges per day, on command Cure Minor Wounds.</p><p></p><p>So:</p><p></p><p>5,400 for Spoon.</p><p></p><p>Continuous, preservation bag = .5 (Purify food and drink) * 1 (Minimum caster level) * 2,000 = 1,000gp. This is the least expensive power, so multiply by .50 to get 500gp.</p><p></p><p>12 Charge per day Cure Minor Wounds item = .5 (Spell level) * 1 (Minimum caster level) * 1,800 = 900gp. 900 / (5/12) = 2,160 (rounding the 2,159.99 up). This is the next most expensive ability, so multiply by .75 to get 1,620.</p><p></p><p>5,400 + 1,620 + 500 = 7,520gp. Drop that down to 7,500gp and it looks about right for an item that preserves food, feeds 4 people, and allows folks to carry around a ready made Cure Minor for stabilizing fallen comrades. What do you think?</p><p></p><p></p><p></p><p>Would you qualify it as slotless? What about if it provided the water even when not held or attended to? (i.e. You just unstopper it and upend it, and water comes out forever).</p><p></p><p></p><p></p><p></p><p>I thought the uncustomary space limitation applied to the <strong>entire cost</strong>. And I figure that a +2 natural armor is similar to a +4 armor, so I applied the multiple similar abilities discount. Once that was done, I multiplied the entire cost by 1.5 for the uncustomary space limitation. Comments on this? Do you not think the bonuses to AC are similar enough for the discount?</p></blockquote><p></p>
[QUOTE="IcyCool, post: 2151748, member: 20308"] I believe what he originally wanted was a bag that will keep his berries fresh. I think the later stuff is because he doesn't want to have to look for berries (we're coming up on winter). As to his original idea, I was thinking of an at will, slotted, command word item for Purify Food and drink. This would run 900gp (as per hand of the mage). This didn't seem too bad, but then I got to thinking, why wouldn't every village rush out and buy one (availability aside)? 900gp for an item that duplicates a spell with an instantaneous duration (a permanent benefit in other words) seemed too cheap. So I priced it as a slotless, use activated item, reasoning that he only wanted it to keep his berries (and I expanded it to any foodstuff) fresh. So I figured an item that simply preserved food put into it (it would preserve rotten food in it's current state, not purify it) sounded more reasonable. At 2,000gp it seemed a bit expensive, but I was more comfortable with it. I presented the idea to the player, and he likes it. He then wanted to add the berry production and goodberry effects to it. I am? Food isn't difficult to get in my campaign, but I try to be reasonably consistent with my rulings, and I try to give a well-rationed price to any custom magic items. That said, the first thing in the DMG about creating magic items does say to compare it to an existing item. So, let's compare it to a Murlynd's Spoon. Spoon: Feeds up to 4 people per day. Bag: Creates a number of Goodberries per day. Preserves food that is placed within it. So, if the Bag produced enough berries to feed 4 people per day, and assuming the miniscule amount of healing was ignored, how much would you increase the price for the preservation effect? I'm thinking we start with 5,400gp for a bag that produces 12 berries per day on command, each providing enough nourishment for a single meal. This duplicates Murlynd's Spoon, just the flavor text is different. If we allow each berry to heal you for a single hitpoint, that sounds vaguely like adding a charges per day, on command Cure Minor Wounds. So: 5,400 for Spoon. Continuous, preservation bag = .5 (Purify food and drink) * 1 (Minimum caster level) * 2,000 = 1,000gp. This is the least expensive power, so multiply by .50 to get 500gp. 12 Charge per day Cure Minor Wounds item = .5 (Spell level) * 1 (Minimum caster level) * 1,800 = 900gp. 900 / (5/12) = 2,160 (rounding the 2,159.99 up). This is the next most expensive ability, so multiply by .75 to get 1,620. 5,400 + 1,620 + 500 = 7,520gp. Drop that down to 7,500gp and it looks about right for an item that preserves food, feeds 4 people, and allows folks to carry around a ready made Cure Minor for stabilizing fallen comrades. What do you think? Would you qualify it as slotless? What about if it provided the water even when not held or attended to? (i.e. You just unstopper it and upend it, and water comes out forever). I thought the uncustomary space limitation applied to the [b]entire cost[/b]. And I figure that a +2 natural armor is similar to a +4 armor, so I applied the multiple similar abilities discount. Once that was done, I multiplied the entire cost by 1.5 for the uncustomary space limitation. Comments on this? Do you not think the bonuses to AC are similar enough for the discount? [/QUOTE]
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