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<blockquote data-quote="Imaculata" data-source="post: 7275986" data-attributes="member: 6801286"><p>Seems like B is definitely the better option. The first part of this could revolve around finding allies to help overthrow the pirate leader. Which means lots of roleplaying, talking to npc's, and deception.</p><p></p><p>The pirate leader probably has a few henchmen that keep a look out for suspicious activity. I would make it very clear to the players that these are the few key figures they should be wary of. Most of the other pirates probably don't care much about the players, since the place most likely is already a hive of scum and villainy, and they wouldn't necessarily be on the look out for intruders. But those most closest to the pirate leader would be.</p><p></p><p>I would probably throw in a complication regarding the pirate leader. If the players are able to find allies that are in favor of overthrowing the captain, then there probably is a good reason why they haven't done so already. There could be some sort of supernatural reason why getting rid of the pirate captain is not that simple. This could lead to a minor dungeon crawl, where the players seek out the source of power of the captain, and take it out, before confronting the captain directly.</p><p></p><p>You should also think about what the consequences would be if the players were to be discovered. The pirates would probably attempt to capture the players, and execute any suspected conspirators that are seen with the players. The execution of innocent npc's are often a great motivation for the players to attempt some sort of heroic rescue, which would lead to more action and spectacle.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7275986, member: 6801286"] Seems like B is definitely the better option. The first part of this could revolve around finding allies to help overthrow the pirate leader. Which means lots of roleplaying, talking to npc's, and deception. The pirate leader probably has a few henchmen that keep a look out for suspicious activity. I would make it very clear to the players that these are the few key figures they should be wary of. Most of the other pirates probably don't care much about the players, since the place most likely is already a hive of scum and villainy, and they wouldn't necessarily be on the look out for intruders. But those most closest to the pirate leader would be. I would probably throw in a complication regarding the pirate leader. If the players are able to find allies that are in favor of overthrowing the captain, then there probably is a good reason why they haven't done so already. There could be some sort of supernatural reason why getting rid of the pirate captain is not that simple. This could lead to a minor dungeon crawl, where the players seek out the source of power of the captain, and take it out, before confronting the captain directly. You should also think about what the consequences would be if the players were to be discovered. The pirates would probably attempt to capture the players, and execute any suspected conspirators that are seen with the players. The execution of innocent npc's are often a great motivation for the players to attempt some sort of heroic rescue, which would lead to more action and spectacle. [/QUOTE]
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