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Need some help with a few 7th level NPC's
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<blockquote data-quote="cattoy" data-source="post: 5754963" data-attributes="member: 38606"><p>Another witch would be a nice addition to the posse. Witches get to share spells for free (more accurately, their familiars do the sharing) which is a nice way to pad your spell selection for both.</p><p></p><p>A summoner always gives you a numbers advantage because, well - summoner.</p><p></p><p>If you have a powerful witch (and in this case, you could have a witch with a 22 INT, which yields a 19 DC on slumber hexes, and then that's not even the 'powerful' witch, then you probably want to have a sniper style rogue or assassin to make those slumber hexes a death sentence. If you have two witches, you get to nail the same guy twice. Chances are, there's always somebody on the other side with a crummy Will save.</p><p></p><p>You'll probably need a little more tank, so add some beef. With those stats, you could make a pretty effective monk, fighter, barbarian, whatever.</p><p></p><p>1st round, you have your big witch, little witch and summoner pop summon monster IV and then you have a pretty beefy front line to keep heat off your squishies.</p></blockquote><p></p>
[QUOTE="cattoy, post: 5754963, member: 38606"] Another witch would be a nice addition to the posse. Witches get to share spells for free (more accurately, their familiars do the sharing) which is a nice way to pad your spell selection for both. A summoner always gives you a numbers advantage because, well - summoner. If you have a powerful witch (and in this case, you could have a witch with a 22 INT, which yields a 19 DC on slumber hexes, and then that's not even the 'powerful' witch, then you probably want to have a sniper style rogue or assassin to make those slumber hexes a death sentence. If you have two witches, you get to nail the same guy twice. Chances are, there's always somebody on the other side with a crummy Will save. You'll probably need a little more tank, so add some beef. With those stats, you could make a pretty effective monk, fighter, barbarian, whatever. 1st round, you have your big witch, little witch and summoner pop summon monster IV and then you have a pretty beefy front line to keep heat off your squishies. [/QUOTE]
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Need some help with a few 7th level NPC's
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