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Need some Help with NWN Scripting, with the NESS
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<blockquote data-quote="Karlson_the_red" data-source="post: 1765339" data-attributes="member: 20170"><p>Let me begin by saying, that I have virtually no scripting experience, other from what I am picking up as I go along. </p><p></p><p>Anyway, I thought I might post here, asking for help, since I haven't gotten a response from the Offical NWN boards. I am working on an area, using the NESS, in which I want the creatures to spawn in "hiding" and "moving silently"</p><p></p><p>According to the NESS help file, you can does this by adding a spawn script in the spawn_sc_spawn, and thne adding a flag to the spawn point.</p><p></p><p>ie. Line 90: ActionUseSkill (SKILL_HIDE, OBJECT_SELF);</p><p></p><p> using the example provided, in the script editor, of:</p><p> ActionUseSkill (int skill, object oTarget, int nSubskill=0, object oItemused=OBJECT_INVALID)</p><p> </p><p>My line 90 compiles and seems to fit the parameter of the example, since I have no plan for any item use, but I am unsure what the nSubskill=0 thing is...</p><p></p><p>Anyway, I then put the SS90 flag, which should call line 90 from the spawn_sc_spawn.</p><p></p><p>ie: SP2_SS90_LT601A10B0C0_SN1_SA1_TR200D200_RW_RH50_RS30_SR5D2_CD20T1R0_RG50M10C30</p><p></p><p>The problem is, that the dang creatures, who are mostly rogue, and have ample skill points in Hide and move silently, ain't doing neither at all...</p><p></p><p>As I said, I know very little, and as far as I can find in the documentation, this should work. I also made the move silent skill on line 91 and added that as well, but the stuff just isn't producing the results I want. </p><p></p><p>If anyone has any idea about what I am doing wrong, please help me out....</p><p> Or if you have a better idea on how to achieve this, please let me know.</p><p></p><p>Thanks in advance,</p><p></p><p>Karlson the red</p></blockquote><p></p>
[QUOTE="Karlson_the_red, post: 1765339, member: 20170"] Let me begin by saying, that I have virtually no scripting experience, other from what I am picking up as I go along. Anyway, I thought I might post here, asking for help, since I haven't gotten a response from the Offical NWN boards. I am working on an area, using the NESS, in which I want the creatures to spawn in "hiding" and "moving silently" According to the NESS help file, you can does this by adding a spawn script in the spawn_sc_spawn, and thne adding a flag to the spawn point. ie. Line 90: ActionUseSkill (SKILL_HIDE, OBJECT_SELF); using the example provided, in the script editor, of: ActionUseSkill (int skill, object oTarget, int nSubskill=0, object oItemused=OBJECT_INVALID) My line 90 compiles and seems to fit the parameter of the example, since I have no plan for any item use, but I am unsure what the nSubskill=0 thing is... Anyway, I then put the SS90 flag, which should call line 90 from the spawn_sc_spawn. ie: SP2_SS90_LT601A10B0C0_SN1_SA1_TR200D200_RW_RH50_RS30_SR5D2_CD20T1R0_RG50M10C30 The problem is, that the dang creatures, who are mostly rogue, and have ample skill points in Hide and move silently, ain't doing neither at all... As I said, I know very little, and as far as I can find in the documentation, this should work. I also made the move silent skill on line 91 and added that as well, but the stuff just isn't producing the results I want. If anyone has any idea about what I am doing wrong, please help me out.... Or if you have a better idea on how to achieve this, please let me know. Thanks in advance, Karlson the red [/QUOTE]
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