Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Need some help with planning a campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TKDB" data-source="post: 5866845" data-attributes="member: 6690697"><p>Thanks for all the tips, everyone! The thought of splitting the fey into different factions had crossed my mind, but I'd initially rejected it because I felt like it diminished the power of the Elvenking, making him a less imposing threat. However, thinking about it more carefully, it would definitely make the campaign up until the party encounters the Elvenking a lot more interesting, and really in order to justify the Elvenking having such a powerful influence he really should be much stronger than the power range I'm wanting this campaign to fall in.</p><p></p><p>Another thought that crossed my mind since posting the thread: the isolation issue actually would help provide an incentive for the PCs to interact peacefully with the fey, since the elven settlements in the forest would be pretty much the only source of civilized amenities (particularly acquisition of equipment and exchange of loot for more useful items).</p><p></p><p></p><p></p><p>I was actually planning to have the brainwashing effect be a major roleplaying point for any PC elves/fey-types. They'd basically have to make a Will save every few days or so to resist the Elvenking getting a stronger influence over them. It would start with little things, like strange dreams or an indistinct voice in their head, and if they repeatedly fail the saves they'd eventually wind up with penalties to resist charms and such from other fey (such as the Daughters) and ultimately even periods of blackout where they slip off under the Elvenking's control and sabotage the party without realizing it. Of course, I don't want to punish players for playing elves, so there would be upsides to it (not the least of which would be extra insights into the situation with the Elvenking), and I'd never take it so far as to have their character be completely ripped from their control. Even getting to the point of blackouts would be a matter of failing several saves in a row over the course of in-game weeks.</p><p>As for why they don't fall completely under the Elvenking's control, that would be a combination of the fact that (1) it takes awhile to get that far even for the NPC elves; the Elvenking started working on the forest several months before anyone really noticed something was amiss, (2) the PCs are, based on the very premise of the campaign, elites, and thus more resistant, and (3) as you mentioned, having spent lots of time outside the forest makes them less susceptible.</p><p></p><p></p><p></p><p>I didn't even think of the Seelie/Unseelie dichotomy, that's definitely something I could work with. Especially since one of the themes I'm aiming at with this campaign is playing with the usual roles of good and evil -- the Unseelie are generally considered the "evil" fey, but they'd actually be potential allies for the PCs in this case because the Elvenking and his Daughters fit more in the Seelie court. The Unseelie wouldn't necessarily care about helping the non-fey outside the forest, but they would be very interested in working with the PCs to defeat a common foe.</p></blockquote><p></p>
[QUOTE="TKDB, post: 5866845, member: 6690697"] Thanks for all the tips, everyone! The thought of splitting the fey into different factions had crossed my mind, but I'd initially rejected it because I felt like it diminished the power of the Elvenking, making him a less imposing threat. However, thinking about it more carefully, it would definitely make the campaign up until the party encounters the Elvenking a lot more interesting, and really in order to justify the Elvenking having such a powerful influence he really should be much stronger than the power range I'm wanting this campaign to fall in. Another thought that crossed my mind since posting the thread: the isolation issue actually would help provide an incentive for the PCs to interact peacefully with the fey, since the elven settlements in the forest would be pretty much the only source of civilized amenities (particularly acquisition of equipment and exchange of loot for more useful items). I was actually planning to have the brainwashing effect be a major roleplaying point for any PC elves/fey-types. They'd basically have to make a Will save every few days or so to resist the Elvenking getting a stronger influence over them. It would start with little things, like strange dreams or an indistinct voice in their head, and if they repeatedly fail the saves they'd eventually wind up with penalties to resist charms and such from other fey (such as the Daughters) and ultimately even periods of blackout where they slip off under the Elvenking's control and sabotage the party without realizing it. Of course, I don't want to punish players for playing elves, so there would be upsides to it (not the least of which would be extra insights into the situation with the Elvenking), and I'd never take it so far as to have their character be completely ripped from their control. Even getting to the point of blackouts would be a matter of failing several saves in a row over the course of in-game weeks. As for why they don't fall completely under the Elvenking's control, that would be a combination of the fact that (1) it takes awhile to get that far even for the NPC elves; the Elvenking started working on the forest several months before anyone really noticed something was amiss, (2) the PCs are, based on the very premise of the campaign, elites, and thus more resistant, and (3) as you mentioned, having spent lots of time outside the forest makes them less susceptible. I didn't even think of the Seelie/Unseelie dichotomy, that's definitely something I could work with. Especially since one of the themes I'm aiming at with this campaign is playing with the usual roles of good and evil -- the Unseelie are generally considered the "evil" fey, but they'd actually be potential allies for the PCs in this case because the Elvenking and his Daughters fit more in the Seelie court. The Unseelie wouldn't necessarily care about helping the non-fey outside the forest, but they would be very interested in working with the PCs to defeat a common foe. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Need some help with planning a campaign
Top