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<blockquote data-quote="TKDB" data-source="post: 5867002" data-attributes="member: 6690697"><p>Those are actually two of the easiest possibilities to plan for. If they side with the Elvenking, the campaign changes to the party working with the fey to stop other outsiders trying to thwart the Elvenking's plan. If they decide not to get involved, then it's pretty much game over -- they're spectators now, basically just NPCs. Without any heroes working to stop him, the Elvenking grows in power and the world becomes a giant fey wilderness, with the non-fey races all mind controlled and/or turned into mutant plant people or something. I figure if you sign up for a campaign that's described up front as focusing on a particular conflict and then decide to just ignore that conflict, you should realize that means effectively removing yourself from the campaign. Not that I have anything against more character-driven, open-ended games, just that that's not the point of this particular campaign. Even if I didn't go into detail about how they'd be <em>trapped</em> in the woods, I'd definitely make it clear to the players beforehand that this is going to be a story-based campaign based on the weird stuff that's happening in this forest.</p><p></p><p>The main concern I had with respect to railroading would be the restrictions on how the players could go about pursuing the primary intended goal, what with cutting them off from outside help and all despite them having access to resources that would normally make such help trivial to reach. But I guess as long as I clear that issue with the players beforehand it should be fine.</p></blockquote><p></p>
[QUOTE="TKDB, post: 5867002, member: 6690697"] Those are actually two of the easiest possibilities to plan for. If they side with the Elvenking, the campaign changes to the party working with the fey to stop other outsiders trying to thwart the Elvenking's plan. If they decide not to get involved, then it's pretty much game over -- they're spectators now, basically just NPCs. Without any heroes working to stop him, the Elvenking grows in power and the world becomes a giant fey wilderness, with the non-fey races all mind controlled and/or turned into mutant plant people or something. I figure if you sign up for a campaign that's described up front as focusing on a particular conflict and then decide to just ignore that conflict, you should realize that means effectively removing yourself from the campaign. Not that I have anything against more character-driven, open-ended games, just that that's not the point of this particular campaign. Even if I didn't go into detail about how they'd be [I]trapped[/I] in the woods, I'd definitely make it clear to the players beforehand that this is going to be a story-based campaign based on the weird stuff that's happening in this forest. The main concern I had with respect to railroading would be the restrictions on how the players could go about pursuing the primary intended goal, what with cutting them off from outside help and all despite them having access to resources that would normally make such help trivial to reach. But I guess as long as I clear that issue with the players beforehand it should be fine. [/QUOTE]
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