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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need some ideas for low level characters to instantaneously travel long distances...
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<blockquote data-quote="RigaMortus2" data-source="post: 2694601" data-attributes="member: 11586"><p>No, that is called story-telling in staying in character. Suggesting that it is bad DMing is just plain out offensive. Again, I'd appreciate no comments like this in the future. I asked a VERY simple question and I did not ask for anyone's 2 cents about how my DM runs his campaign. You don't understand the situation we are in or how we got there. The question was "how can a character of 6th level transport himself and others instantly, within a couple rounds at the most." The question was not "Please rate my DM based on our current situation. If you do not have anything helpful to add to the question at hand, please refrain from responding.</p><p></p><p></p><p></p><p>Which is my point. But sometimes, because of background reasons or story-reasons, this can happen. I had a friend that played a character who was afraid of water. We had to enter an underwater temple to retrieve an item of power. Are you suggesting the DM was a "bad DM" because he placed an item in the game we needed in a place a character could not go because of background reasons? Or perhaps you are suggesting the player wasa "bad player" for having such a background? Sometimes s**t happens and we have to either deal with it, or think of a way around it. Since a character died last session, we have an opportunity to come up with a character who can "work their way around" the time constraints of one half of the party meeting the other.</p><p></p><p></p><p></p><p>Well, funny you should say that. The problem is they ARE retreating <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> but are being followed by a fighter/mage (who thankfully is out of spells), an Ogre Magi, and an entire army who is only a few rounds behind them. The player definately doesn't want to be a one-trick pony, but someone that will stick around for awhile and be an enjoyable character. If they are able to teleport one side of the group to the other, even better.</p><p></p><p>I know you think we are trying to squeeze some cheeseyness out of this, and to a point, you are right. But I think we are picking the lesser of two evils. Either the DM can be cheesy and have us run across some means of teleporting "Oh look, you find a portal in the middle of the woods that will teleport you to your friends" or we can have a player create a character that has similiar means and will be enjoyable to play and hopefully stick around for awhile...</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 2694601, member: 11586"] No, that is called story-telling in staying in character. Suggesting that it is bad DMing is just plain out offensive. Again, I'd appreciate no comments like this in the future. I asked a VERY simple question and I did not ask for anyone's 2 cents about how my DM runs his campaign. You don't understand the situation we are in or how we got there. The question was "how can a character of 6th level transport himself and others instantly, within a couple rounds at the most." The question was not "Please rate my DM based on our current situation. If you do not have anything helpful to add to the question at hand, please refrain from responding. Which is my point. But sometimes, because of background reasons or story-reasons, this can happen. I had a friend that played a character who was afraid of water. We had to enter an underwater temple to retrieve an item of power. Are you suggesting the DM was a "bad DM" because he placed an item in the game we needed in a place a character could not go because of background reasons? Or perhaps you are suggesting the player wasa "bad player" for having such a background? Sometimes s**t happens and we have to either deal with it, or think of a way around it. Since a character died last session, we have an opportunity to come up with a character who can "work their way around" the time constraints of one half of the party meeting the other. Well, funny you should say that. The problem is they ARE retreating :) but are being followed by a fighter/mage (who thankfully is out of spells), an Ogre Magi, and an entire army who is only a few rounds behind them. The player definately doesn't want to be a one-trick pony, but someone that will stick around for awhile and be an enjoyable character. If they are able to teleport one side of the group to the other, even better. I know you think we are trying to squeeze some cheeseyness out of this, and to a point, you are right. But I think we are picking the lesser of two evils. Either the DM can be cheesy and have us run across some means of teleporting "Oh look, you find a portal in the middle of the woods that will teleport you to your friends" or we can have a player create a character that has similiar means and will be enjoyable to play and hopefully stick around for awhile... [/QUOTE]
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Need some ideas for low level characters to instantaneously travel long distances...
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