Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need some ideas for low level characters to instantaneously travel long distances...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gaiden" data-source="post: 2694715" data-attributes="member: 103"><p>If you are going for spells you have teleport and shadow walk as viable options (with shadow walk not being quite instantaneous. I kind of like the idea of two rope tricks. Make a sage like character focused on planar knowledge and that is really smart so he can find the right curtain/pool quickly.</p><p></p><p>However, the spells require quite an investment at your level with no real return other than getting to your friends and as much as you might take offense to everyone's criticisms of your motivation - skepticism at the idea that a stranger would make such a sacrifice is warranted.</p><p></p><p>What about something that's not instantaneous but would certainly be quicker than an hour? By 1 hour I presume you mean according to normal overland movements on foot. What if you were able to come up with a way to increase your base speed such that you could get there extremely quickly...</p><p></p><p>IDHMBWM so am just going off the cuff - how about phantam(phantasmal - I forget which) steed. IIRC, that has a base speed of 20'/level, so that's 120 base at 6th level. you have just cut your hour down to 15 minutes and that's just normal overland movement. You could cast expiditious retreat on your steed increasing its speed to 150'. That's 12.5 minutes. Your phantom steed is a spell so probably won't get tired meaning you can probably have it run the entire time. That means your speed goes up to 600' cutting your time down to a little over 3 minutes.</p><p></p><p>What about your companions - you could cast levitate on each of them and just attach a rope to yourself. The steed can only carry so much weight - but this would be dragging and technically all the steed would need was to get them going - then inertia would do most of the work since the only drag would be wind resistance (not their weight). I don't remember the calculcations for that in the adventuring chapter but I am sure you could figure out a way to have them join on.</p><p></p><p>So, you can get there in ~3 minutes with the following spells:</p><p></p><p>phantom steed</p><p>expeditious retreat</p><p>levitate x2 or 3 (however many extra people there are)</p><p></p><p>This seems pretty feasable for both a sorcerer and a wizard. If you choose sorcerer you can always have scrolls for levitate/expeditious retreat if you don't want them as spells. If you are a wizard, you don't even need the scrolls. Moreover, you are not doing anything crazy for your level and you haven't really built your character around this one event, just slightly tweaked spell choice. Granted, it does change the instantaneous to 3 minutes but given that a new character probably wouldn't have a perfect mental image of where he/she is teleporting to anyway, this is a more sure-fire way of getting there already. Also if you can swing any items or abilities that can increase your caster level (which are good to have all times anyway for a caster) you can get there in even a shorter amount of time. Oh, and if you go sorcerer and happen to take levitate you should still have enough castings to also cast the spell on your fleeing comrades so that they too can grab the rope.</p><p></p><p>No WAIT - this is such a freakin cool mental image - you have a sorcerer that is riding some phantasmal horse that is moving as fast as neo in M.Reloaded to catch Morpheus and the key maker with SEVERAL ropes attached to the steed so that your levitating compatriots are basically waterskiing but on AIR. Give them boards of a type so that they literally can surf the air currents and spread themselves out. How cool is that?!?</p><p></p><p>So, can your fellow gamers last for a few minutes of running?</p></blockquote><p></p>
[QUOTE="Gaiden, post: 2694715, member: 103"] If you are going for spells you have teleport and shadow walk as viable options (with shadow walk not being quite instantaneous. I kind of like the idea of two rope tricks. Make a sage like character focused on planar knowledge and that is really smart so he can find the right curtain/pool quickly. However, the spells require quite an investment at your level with no real return other than getting to your friends and as much as you might take offense to everyone's criticisms of your motivation - skepticism at the idea that a stranger would make such a sacrifice is warranted. What about something that's not instantaneous but would certainly be quicker than an hour? By 1 hour I presume you mean according to normal overland movements on foot. What if you were able to come up with a way to increase your base speed such that you could get there extremely quickly... IDHMBWM so am just going off the cuff - how about phantam(phantasmal - I forget which) steed. IIRC, that has a base speed of 20'/level, so that's 120 base at 6th level. you have just cut your hour down to 15 minutes and that's just normal overland movement. You could cast expiditious retreat on your steed increasing its speed to 150'. That's 12.5 minutes. Your phantom steed is a spell so probably won't get tired meaning you can probably have it run the entire time. That means your speed goes up to 600' cutting your time down to a little over 3 minutes. What about your companions - you could cast levitate on each of them and just attach a rope to yourself. The steed can only carry so much weight - but this would be dragging and technically all the steed would need was to get them going - then inertia would do most of the work since the only drag would be wind resistance (not their weight). I don't remember the calculcations for that in the adventuring chapter but I am sure you could figure out a way to have them join on. So, you can get there in ~3 minutes with the following spells: phantom steed expeditious retreat levitate x2 or 3 (however many extra people there are) This seems pretty feasable for both a sorcerer and a wizard. If you choose sorcerer you can always have scrolls for levitate/expeditious retreat if you don't want them as spells. If you are a wizard, you don't even need the scrolls. Moreover, you are not doing anything crazy for your level and you haven't really built your character around this one event, just slightly tweaked spell choice. Granted, it does change the instantaneous to 3 minutes but given that a new character probably wouldn't have a perfect mental image of where he/she is teleporting to anyway, this is a more sure-fire way of getting there already. Also if you can swing any items or abilities that can increase your caster level (which are good to have all times anyway for a caster) you can get there in even a shorter amount of time. Oh, and if you go sorcerer and happen to take levitate you should still have enough castings to also cast the spell on your fleeing comrades so that they too can grab the rope. No WAIT - this is such a freakin cool mental image - you have a sorcerer that is riding some phantasmal horse that is moving as fast as neo in M.Reloaded to catch Morpheus and the key maker with SEVERAL ropes attached to the steed so that your levitating compatriots are basically waterskiing but on AIR. Give them boards of a type so that they literally can surf the air currents and spread themselves out. How cool is that?!? So, can your fellow gamers last for a few minutes of running? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need some ideas for low level characters to instantaneously travel long distances...
Top