Psion
Adventurer
Hey all
I just got done with a hairball of an adventure in which the players took on some dark elves dominating a surface lizardfolk city. (See the Rogues Gallery link in my sig for more details.)
I am about to bridge into City of the Spider Queen.
To put it succinntly, I need something to bridge between all the combat and give the players a chance roleplay and use other skills a little between scenarios.
The current situation:
The party:
(1) - NOT Aquatic Elf. Sea elves are a variant of high elves in my game that have a seafaring culture.
(2) - From Tome of Horrors, except with a better illustration, like the one on the front of the 1e Oriental Adventures.
(3) - From Green Ronin's Bow & Blade
(4) - From Masters of the Wild
(5) - From Draconomicon
(6) - Custom Trinalia Class, see this thread.
The Situation:
The party, after totally ignoring a jucily-baited hook being dangled right in front of them, decided to go dungeon bashing in the so called Labyrinth of the Undercity (aka Ruins of Undermountain). There I had them meet a dark elf that they captured, who revealed to them the information I had intended them to get from their first hook.
Namely, that an oft-alluded too but never seen villain from earlier in the campaign, Matron Xune, was successful in overtaking a Dark Elf city. They have their prisoner lead them there.
As of the end of last session, the party was just entering Shadowport (aka Skullport). For those not familiar, Shadowport is an underground city where (comparatively) much trade occurs.
For next session, I am bridging into part 3 of the City of the Spider Queen via tunnels and portals. So either in the Shadowport or along the way, I need a few ideas for interesting or potentially useful diversions.
So, either in Shadowport or along the tunnels and portals that lead to the City of the Spider Queen (which is my world is Haundrauth), I need some ideas for non-combat challenges to take up a good part of a session.
I just got done with a hairball of an adventure in which the players took on some dark elves dominating a surface lizardfolk city. (See the Rogues Gallery link in my sig for more details.)
I am about to bridge into City of the Spider Queen.
To put it succinntly, I need something to bridge between all the combat and give the players a chance roleplay and use other skills a little between scenarios.
The current situation:
The party:
- Andrinor: Human (dragon-legacy template) Sorcerer 20. Cocky blast-mage sorta guy.
- Meara: Sea Elf(1) Rogue 21. Mobster's daughter with a heart of gold. Okay, maybe not gold. Maybe brass. Howzzat?
- Tallo: Half-dragon Psychic Warrior 18. Ronin dragon-knight who wishes to see his leige released from the spell of a powerful sorceress.
Tallo's Cohort - Drake - a Dragon Horse(2) - Lark: Wood Elf Ranger 10 / Soul Archer(3) 10/Fiend Stalker(6) 1: Last remnant of a wood elf village slain by Drow. Out for revenge.
Lark's Cohort - Eevertine: Water Elf(3) Cleric 12, domains Water, Knowledge - Trent: Dwarf Druid 10 / Bear Lord(4) 10. Seeking to avenge the drow experimenting on animals. (The character was a bit more effective than I thought he would be).
- Coria: Metal Elf(3) Monk 8 / Initiate of the Draconic Mysteries(5) 10. One of the few known surviving elemental elves, survivor (and short-time prisoner) of a dark elf raid.
(1) - NOT Aquatic Elf. Sea elves are a variant of high elves in my game that have a seafaring culture.
(2) - From Tome of Horrors, except with a better illustration, like the one on the front of the 1e Oriental Adventures.

(3) - From Green Ronin's Bow & Blade
(4) - From Masters of the Wild
(5) - From Draconomicon
(6) - Custom Trinalia Class, see this thread.
The Situation:
The party, after totally ignoring a jucily-baited hook being dangled right in front of them, decided to go dungeon bashing in the so called Labyrinth of the Undercity (aka Ruins of Undermountain). There I had them meet a dark elf that they captured, who revealed to them the information I had intended them to get from their first hook.

As of the end of last session, the party was just entering Shadowport (aka Skullport). For those not familiar, Shadowport is an underground city where (comparatively) much trade occurs.
For next session, I am bridging into part 3 of the City of the Spider Queen via tunnels and portals. So either in the Shadowport or along the way, I need a few ideas for interesting or potentially useful diversions.
So, either in Shadowport or along the tunnels and portals that lead to the City of the Spider Queen (which is my world is Haundrauth), I need some ideas for non-combat challenges to take up a good part of a session.