Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Need some opinions on an Encounter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WarpedAcorn" data-source="post: 7181421" data-attributes="member: 6819400"><p>My players have finished our previous homebrew campaign recently and are about to start up the next one. I have a reputation of a "Killer DM" because I use subtle tricks to make the players think they are in more danger than they are. I specifically wanted everyone to live through the first campaign, but I want this next one of be legit deadly.</p><p></p><p>That being said, my players all have very powerful characters. I let them roll for stats the way I used to in 3rd Edition, so everyone has VERY high stats (I refer to them as Hero stats). I also gave out a lot of magical items, including defensive items, so everyone has a magic weapon and the minimum AC is the Sorcerer at 18. The players themselves are all level 7 and party comp is Barbarian-Totem, Fighter-EK, Sorceress-Dragon, and one guy is changing to a Monk. For reference, one of their last encounters was against a Paladin 6/Warlock 3 (build via player rules) who constantly had x2 Vrocks out (throughout the encounter they killed 5 total Vrocks and eventually the Warlockadin). So it was a pretty tough encounter, and they did it with 2 characters dropping to 0 and 1 guy dieing due to being thrown into the Abyss (instakill with the caveat of him coming back if he made a deal with the Pit Fiend they encountered earlier). </p><p></p><p>So...the next session is mainly going to be some housekeeping and downtime activities, but I wanted to provide the option for an encounter in the form of a Bounty mission. Monsters have taken over an important bridge that is disrupting commerce and the city is offering a reward. The encounter will include x1 Oni, x2 Hill Giants, x2 Ogres. The monsters will have terrain advantage in the form of the Guard Towers stationed on either end of the bridge. This is intended as a 1-Encounter of the Day and I might hint at that, but this is also something I am OK with the players retreating from because my goal is to make a statement, "things are going to get tougher". This is also an encounter where the player will have to choose to fight because the Oni just wants to bargain for passage across the bridge.</p><p></p><p>My question to the community is, should I tweek this encounter? Are these enemies WAY too tough for the players, or would you recommend sprinkling some more enemies in there?</p><p></p><p>(Just a note, writing it out here makes me feel much better with the encounter as I planned it. Especially writing out that the intention is to have a difficult encounter that is not supposed to be winnable right now)</p></blockquote><p></p>
[QUOTE="WarpedAcorn, post: 7181421, member: 6819400"] My players have finished our previous homebrew campaign recently and are about to start up the next one. I have a reputation of a "Killer DM" because I use subtle tricks to make the players think they are in more danger than they are. I specifically wanted everyone to live through the first campaign, but I want this next one of be legit deadly. That being said, my players all have very powerful characters. I let them roll for stats the way I used to in 3rd Edition, so everyone has VERY high stats (I refer to them as Hero stats). I also gave out a lot of magical items, including defensive items, so everyone has a magic weapon and the minimum AC is the Sorcerer at 18. The players themselves are all level 7 and party comp is Barbarian-Totem, Fighter-EK, Sorceress-Dragon, and one guy is changing to a Monk. For reference, one of their last encounters was against a Paladin 6/Warlock 3 (build via player rules) who constantly had x2 Vrocks out (throughout the encounter they killed 5 total Vrocks and eventually the Warlockadin). So it was a pretty tough encounter, and they did it with 2 characters dropping to 0 and 1 guy dieing due to being thrown into the Abyss (instakill with the caveat of him coming back if he made a deal with the Pit Fiend they encountered earlier). So...the next session is mainly going to be some housekeeping and downtime activities, but I wanted to provide the option for an encounter in the form of a Bounty mission. Monsters have taken over an important bridge that is disrupting commerce and the city is offering a reward. The encounter will include x1 Oni, x2 Hill Giants, x2 Ogres. The monsters will have terrain advantage in the form of the Guard Towers stationed on either end of the bridge. This is intended as a 1-Encounter of the Day and I might hint at that, but this is also something I am OK with the players retreating from because my goal is to make a statement, "things are going to get tougher". This is also an encounter where the player will have to choose to fight because the Oni just wants to bargain for passage across the bridge. My question to the community is, should I tweek this encounter? Are these enemies WAY too tough for the players, or would you recommend sprinkling some more enemies in there? (Just a note, writing it out here makes me feel much better with the encounter as I planned it. Especially writing out that the intention is to have a difficult encounter that is not supposed to be winnable right now) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Need some opinions on an Encounter
Top