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General Tabletop Discussion
Character Builds & Optimization
Need Some Optimization Advice for My Hybrid
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<blockquote data-quote="Felon" data-source="post: 5178493" data-attributes="member: 8158"><p>My starting ability scores are probably not what you guys are used to. The array is 16, 14, 13, 12, 11, 10. About the only ability this class really uses heavily is Str. Cha gets used by a few powers (the Ancestral Weapon PP gets to add Cha to his healing surge value, for instance), so I probably get as much mileage out of it as I would boosting Con (which none of my current power selections use). </p><p></p><p></p><p></p><p></p><p></p><p></p><p>I looked at Hammer Rhythym. Doing 3 damage on a miss isn't bad--I'm glad you guys pointed it out to me--but I'm not sure I'd consider it a must-have. Armor Specialization seems better. </p><p></p><p></p><p>First and foremost, hybriding into paladin gets me into plate with one feat. I lose barb agility, feral might, and rage strike, which aren't crappy by any means, but don't really break me up none neither. </p><p></p><p>In addition to superior AC, I get plenty of stuff that's fine for a striker. For a non-striker, pallys aren't bad at all when it comes to whupping butt. I got Blood of the Mighty, a 1st-level daily that does [4W], which I wouldn't actually get from the barb even with rage strike, and it's even reliable. I got Strength from Valor, a close burst 1 encounter that generates 5 temp HP for every target I hit, and it targets a NAD (Fort). And I got an at-will that gives me much-need bonuses to hit when I'm surrounded by enemies--which I plan to be. </p><p></p><p>In addition to all of that, I was able to supplant the rather lackluster barb utilities with a couple of nifty pally utils; Valiant Rush helps me clsoe without charging, and Virtue generates a caboodle of temp HP (iin combination with the aforementioned Ancestral Weapon healing surge boost, it's worth pushing out in the first round).</p><p></p><p>Champion of Order was a definite contenderl. I suppose I was rather seduced by the Ancestral Weapon's 2[W] close burst 2(!) encounter power.</p><p></p><p>Weapon Focus is on the list of stuff to get, but the two things I'm really looking for are ways to hit better and ways to get distant enemies to me or vice-versa.</p></blockquote><p></p>
[QUOTE="Felon, post: 5178493, member: 8158"] My starting ability scores are probably not what you guys are used to. The array is 16, 14, 13, 12, 11, 10. About the only ability this class really uses heavily is Str. Cha gets used by a few powers (the Ancestral Weapon PP gets to add Cha to his healing surge value, for instance), so I probably get as much mileage out of it as I would boosting Con (which none of my current power selections use). I looked at Hammer Rhythym. Doing 3 damage on a miss isn't bad--I'm glad you guys pointed it out to me--but I'm not sure I'd consider it a must-have. Armor Specialization seems better. First and foremost, hybriding into paladin gets me into plate with one feat. I lose barb agility, feral might, and rage strike, which aren't crappy by any means, but don't really break me up none neither. In addition to superior AC, I get plenty of stuff that's fine for a striker. For a non-striker, pallys aren't bad at all when it comes to whupping butt. I got Blood of the Mighty, a 1st-level daily that does [4W], which I wouldn't actually get from the barb even with rage strike, and it's even reliable. I got Strength from Valor, a close burst 1 encounter that generates 5 temp HP for every target I hit, and it targets a NAD (Fort). And I got an at-will that gives me much-need bonuses to hit when I'm surrounded by enemies--which I plan to be. In addition to all of that, I was able to supplant the rather lackluster barb utilities with a couple of nifty pally utils; Valiant Rush helps me clsoe without charging, and Virtue generates a caboodle of temp HP (iin combination with the aforementioned Ancestral Weapon healing surge boost, it's worth pushing out in the first round). Champion of Order was a definite contenderl. I suppose I was rather seduced by the Ancestral Weapon's 2[W] close burst 2(!) encounter power. Weapon Focus is on the list of stuff to get, but the two things I'm really looking for are ways to hit better and ways to get distant enemies to me or vice-versa. [/QUOTE]
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