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Need some perspective on ECL
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<blockquote data-quote="spunky_mutters" data-source="post: 933971" data-attributes="member: 5426"><p>Majoru:</p><p></p><p>He may be way better than a normal (CR8) Stone Giant, but I think he's nowhere near the 18 levels he had to spend to get to be a fully mature stone giant. Even with items , an 18th level fighter can take him out pretty handily. I recognize that role-playing disadvantages are not the best thing to balance mechanical advantages, so I think you need to make players understand the mechanical disadvantages of taking a particular character. The giant is pretty easy to hit, lacks the feats or class skills that others of that level would have, and is definitely a prime target.</p><p></p><p>The shadow/rog5 is very vulnerable to many things that adventuring parties use against undead. At level 3 shadows may be tough to fight, but at level 15, that 3d12 + 5d6 (40ish on average) is going to see him go down on simple attacks from those who can hit him (almost anyone at that level), and that's not even considering spells or turning. The system does not seem to be balanced with combat in mind, and so I think it is futile to try and use it figure out combat encounters.</p><p></p><p>kreynolds:</p><p></p><p>UK's system is almost there. Under ECL he double counts fast healing and regeneration. This is a small thing, but it's the same fundamental problem that Savage Species has (and the whole concept of ECL when it doesn't match CR).</p><p></p><p>When matching up combats, you use level to determine the player's strengh. You use CR to determine the monster's. If you score them both differently for the same things then you can't compare them. If fast healing and regeneration are worth that extra cost to PCs, they're worth it to monsters. Otherwise you create an imbalance on one side of the scale. As I said, UK's system only has a small difference, whlie the WotC system is pretty much all difference.</p><p></p><p>That said, I think UK's system is way more complex than what is needed. I don't think things need to be as granular as he makes them. I don't believe that the extra complexity really adds to the system. I have an idea about how I will handle CR if I find I just can't make things work, but I won't go into it until I decide if I'm talking out of my burro.</p></blockquote><p></p>
[QUOTE="spunky_mutters, post: 933971, member: 5426"] Majoru: He may be way better than a normal (CR8) Stone Giant, but I think he's nowhere near the 18 levels he had to spend to get to be a fully mature stone giant. Even with items , an 18th level fighter can take him out pretty handily. I recognize that role-playing disadvantages are not the best thing to balance mechanical advantages, so I think you need to make players understand the mechanical disadvantages of taking a particular character. The giant is pretty easy to hit, lacks the feats or class skills that others of that level would have, and is definitely a prime target. The shadow/rog5 is very vulnerable to many things that adventuring parties use against undead. At level 3 shadows may be tough to fight, but at level 15, that 3d12 + 5d6 (40ish on average) is going to see him go down on simple attacks from those who can hit him (almost anyone at that level), and that's not even considering spells or turning. The system does not seem to be balanced with combat in mind, and so I think it is futile to try and use it figure out combat encounters. kreynolds: UK's system is almost there. Under ECL he double counts fast healing and regeneration. This is a small thing, but it's the same fundamental problem that Savage Species has (and the whole concept of ECL when it doesn't match CR). When matching up combats, you use level to determine the player's strengh. You use CR to determine the monster's. If you score them both differently for the same things then you can't compare them. If fast healing and regeneration are worth that extra cost to PCs, they're worth it to monsters. Otherwise you create an imbalance on one side of the scale. As I said, UK's system only has a small difference, whlie the WotC system is pretty much all difference. That said, I think UK's system is way more complex than what is needed. I don't think things need to be as granular as he makes them. I don't believe that the extra complexity really adds to the system. I have an idea about how I will handle CR if I find I just can't make things work, but I won't go into it until I decide if I'm talking out of my burro. [/QUOTE]
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